# /***********************************************************
# * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
# *----------------------------------------------------------*
# * (c) 1995-2006 Artsoft Entertainment                      *
# *               Holger Schemel                             *
# *               Detmolder Strasse 189                      *
# *               33604 Bielefeld                            *
# *               Germany                                    *
# *               e-mail: info@artsoft.org                   *
# *----------------------------------------------------------*
# * files.c                                                  *
# ***********************************************************/

#include <ctype.h>
#include <sys/stat.h>
#include <dirent.h>
#include <math.h>

#include "libgame/libgame.h"

#include "files.h"
#include "init.h"
#include "tools.h"
#include "tape.h"


#define CHUNK_ID_LEN            4       # IFF style chunk id length
#define CHUNK_SIZE_UNDEFINED    0       # undefined chunk size == 0
#define CHUNK_SIZE_NONE         -1      # do not write chunk size

#define LEVEL_CHUNK_NAME_SIZE   MAX_LEVEL_NAME_LEN
#define LEVEL_CHUNK_AUTH_SIZE   MAX_LEVEL_AUTHOR_LEN

#define LEVEL_CHUNK_VERS_SIZE   8       # size of file version chunk
#define LEVEL_CHUNK_DATE_SIZE   4       # size of file date chunk
#define LEVEL_CHUNK_HEAD_SIZE   80      # size of level file header
#define LEVEL_CHUNK_HEAD_UNUSED 0       # unused level header bytes
#define LEVEL_CHUNK_CNT2_SIZE   160     # size of level CNT2 chunk
#define LEVEL_CHUNK_CNT2_UNUSED 11      # unused CNT2 chunk bytes
#define LEVEL_CHUNK_CNT3_HEADER 16      # size of level CNT3 header
#define LEVEL_CHUNK_CNT3_UNUSED 10      # unused CNT3 chunk bytes
#define LEVEL_CPART_CUS3_SIZE   134     # size of CUS3 chunk part
#define LEVEL_CPART_CUS3_UNUSED 15      # unused CUS3 bytes / part
#define LEVEL_CHUNK_GRP1_SIZE   74      # size of level GRP1 chunk

# (element number, number of change pages, change page number)
#define LEVEL_CHUNK_CUSX_UNCHANGED      (2 + (1 + 1) + (1 + 1))

# (element number only)
#define LEVEL_CHUNK_GRPX_UNCHANGED      2
#define LEVEL_CHUNK_NOTE_UNCHANGED      2

# (nothing at all if unchanged)
#define LEVEL_CHUNK_ELEM_UNCHANGED      0

#define TAPE_CHUNK_VERS_SIZE    8       # size of file version chunk
#define TAPE_CHUNK_HEAD_SIZE    20      # size of tape file header
#define TAPE_CHUNK_HEAD_UNUSED  3       # unused tape header bytes

#define LEVEL_CHUNK_CNT3_SIZE(x)         (LEVEL_CHUNK_CNT3_HEADER + (x))
#define LEVEL_CHUNK_CUS3_SIZE(x)         (2 + (x) * LEVEL_CPART_CUS3_SIZE)
#define LEVEL_CHUNK_CUS4_SIZE(x)         (96 + (x) * 48)

# file identifier strings
#define LEVEL_COOKIE_TMPL               "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
#define TAPE_COOKIE_TMPL                "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
#define SCORE_COOKIE                    "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"

# values for deciding when (not) to save configuration data
#define SAVE_CONF_NEVER                 0
#define SAVE_CONF_ALWAYS                1
#define SAVE_CONF_WHEN_CHANGED          -1

# values for chunks using micro chunks
#define CONF_MASK_1_BYTE                0x00
#define CONF_MASK_2_BYTE                0x40
#define CONF_MASK_4_BYTE                0x80
#define CONF_MASK_MULTI_BYTES           0xc0

#define CONF_MASK_BYTES                 0xc0
#define CONF_MASK_TOKEN                 0x3f

#define CONF_VALUE_1_BYTE(x)            (CONF_MASK_1_BYTE       | (x))
#define CONF_VALUE_2_BYTE(x)            (CONF_MASK_2_BYTE       | (x))
#define CONF_VALUE_4_BYTE(x)            (CONF_MASK_4_BYTE       | (x))
#define CONF_VALUE_MULTI_BYTES(x)       (CONF_MASK_MULTI_BYTES  | (x))

# these definitions are just for convenience of use and readability
#define CONF_VALUE_8_BIT(x)             CONF_VALUE_1_BYTE(x)
#define CONF_VALUE_16_BIT(x)            CONF_VALUE_2_BYTE(x)
#define CONF_VALUE_32_BIT(x)            CONF_VALUE_4_BYTE(x)
#define CONF_VALUE_BYTES(x)             CONF_VALUE_MULTI_BYTES(x)

#define CONF_VALUE_NUM_BYTES(x)         ((x) == CONF_MASK_1_BYTE ? 1 :  \
                                         (x) == CONF_MASK_2_BYTE ? 2 :  \
                                         (x) == CONF_MASK_4_BYTE ? 4 : 0)

#define CONF_CONTENT_NUM_ELEMENTS       (3 * 3)
#define CONF_CONTENT_NUM_BYTES          (CONF_CONTENT_NUM_ELEMENTS * 2)
#define CONF_ELEMENT_NUM_BYTES          (2)

#define CONF_ENTITY_NUM_BYTES(t)        ((t) == TYPE_ELEMENT ||         \
                                         (t) == TYPE_ELEMENT_LIST ?     \
                                         CONF_ELEMENT_NUM_BYTES :       \
                                         (t) == TYPE_CONTENT ||         \
                                         (t) == TYPE_CONTENT_LIST ?     \
                                         CONF_CONTENT_NUM_BYTES : 1)

#define CONF_ELEMENT_BYTE_POS(i)        ((i) * CONF_ELEMENT_NUM_BYTES)
#define CONF_ELEMENTS_ELEMENT(b,i)     ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) |  \
                                        (b[CONF_ELEMENT_BYTE_POS(i) + 1]))

#define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS +    \
                                         (y) * 3 + (x))
#define CONF_CONTENT_BYTE_POS(c,x,y)    (CONF_CONTENT_ELEMENT_POS(c,x,y) *    \
                                         CONF_ELEMENT_NUM_BYTES)
#define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
                                        (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))

# temporary variables used to store pointers to structure members
static struct LevelInfo li;
static struct ElementInfo xx_ei, yy_ei;
static struct ElementChangeInfo xx_change;
static struct ElementGroupInfo xx_group;
static struct EnvelopeInfo xx_envelope;
static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
static int xx_num_contents;
static int xx_current_change_page;
static char xx_default_string_empty[1] = "";
static int xx_string_length_unused;

struct LevelFileConfigInfo
{
  int element;                  # element for which data is to be stored
  int save_type;                # save data always, never or when changed
  int data_type;                # data type (used internally, not stored)
  int conf_type;                # micro chunk identifier (stored in file)

  # (mandatory)
  void *value;                  # variable that holds the data to be stored
  int default_value;            # initial default value for this variable

  # (optional)
  void *value_copy;             # variable that holds the data to be copied
  void *num_entities;           # number of entities for multi-byte data
  int default_num_entities;     # default number of entities for this data
  int max_num_entities;         # maximal number of entities for this data
  char *default_string;         # optional default string for string data
};

static struct LevelFileConfigInfo chunk_config_INFO[] =
{
  # ---------- values not related to single elements -----------------------

  {
    -1,                                 SAVE_CONF_ALWAYS,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
    &li.game_engine_type,               GAME_ENGINE_TYPE_RND
  },

  {
    -1,                                 SAVE_CONF_ALWAYS,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.fieldx,                         STD_LEV_FIELDX
  },
  {
    -1,                                 SAVE_CONF_ALWAYS,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.fieldy,                         STD_LEV_FIELDY
  },

  {
    -1,                                 SAVE_CONF_ALWAYS,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
    &li.time,                           100
  },

  {
    -1,                                 SAVE_CONF_ALWAYS,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
    &li.gems_needed,                    0
  },

  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
    &li.use_step_counter,               FALSE
  },

  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
    &li.wind_direction_initial,         MV_NONE
  },

  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
    &li.em_slippery_gems,               FALSE
  },

  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
    &li.use_custom_template,            FALSE
  },

  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
    &li.can_move_into_acid_bits,        ~0      # default: everything can
  },

  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_8_BIT(7),
    &li.dont_collide_with_bits,         ~0      # default: always deadly
  },

  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
    &li.score[SC_TIME_BONUS],           1
  },

  {
    -1,                                 -1,
    -1,                                 -1,
    NULL,                               -1
  }
};

static struct LevelFileConfigInfo chunk_config_ELEM[] =
{
  # (these values are the same for each player)
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
    &li.block_last_field,               FALSE   # default case for EM levels
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
    &li.sp_block_last_field,            TRUE    # default case for SP levels
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
    &li.instant_relocation,             FALSE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(4),
    &li.can_pass_to_walkable,           FALSE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(5),
    &li.block_snap_field,               TRUE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
    &li.continuous_snapping,            TRUE
  },

  # (these values are different for each player)
  {
    EL_PLAYER_1,                        -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
    &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
    &li.initial_player_gravity[0],      FALSE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
    &li.use_start_element[0],           FALSE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
    &li.start_element[0],               EL_PLAYER_1
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
    &li.use_artwork_element[0],         FALSE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
    &li.artwork_element[0],             EL_PLAYER_1
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
    &li.use_explosion_element[0],       FALSE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
    &li.explosion_element[0],           EL_PLAYER_1
  },

  {
    EL_PLAYER_2,                        -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
    &li.initial_player_stepsize[1],     STEPSIZE_NORMAL
  },
  {
    EL_PLAYER_2,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
    &li.initial_player_gravity[1],      FALSE
  },
  {
    EL_PLAYER_2,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
    &li.use_start_element[1],           FALSE
  },
  {
    EL_PLAYER_2,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
    &li.start_element[1],               EL_PLAYER_2
  },
  {
    EL_PLAYER_2,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
    &li.use_artwork_element[1],         FALSE
  },
  {
    EL_PLAYER_2,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
    &li.artwork_element[1],             EL_PLAYER_2
  },
  {
    EL_PLAYER_2,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
    &li.use_explosion_element[1],       FALSE
  },
  {
    EL_PLAYER_2,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
    &li.explosion_element[1],           EL_PLAYER_2
  },

  {
    EL_PLAYER_3,                        -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
    &li.initial_player_stepsize[2],     STEPSIZE_NORMAL
  },
  {
    EL_PLAYER_3,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
    &li.initial_player_gravity[2],      FALSE
  },
  {
    EL_PLAYER_3,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
    &li.use_start_element[2],           FALSE
  },
  {
    EL_PLAYER_3,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
    &li.start_element[2],               EL_PLAYER_3
  },
  {
    EL_PLAYER_3,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
    &li.use_artwork_element[2],         FALSE
  },
  {
    EL_PLAYER_3,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
    &li.artwork_element[2],             EL_PLAYER_3
  },
  {
    EL_PLAYER_3,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
    &li.use_explosion_element[2],       FALSE
  },
  {
    EL_PLAYER_3,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
    &li.explosion_element[2],           EL_PLAYER_3
  },

  {
    EL_PLAYER_4,                        -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
    &li.initial_player_stepsize[3],     STEPSIZE_NORMAL
  },
  {
    EL_PLAYER_4,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
    &li.initial_player_gravity[3],      FALSE
  },
  {
    EL_PLAYER_4,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
    &li.use_start_element[3],           FALSE
  },
  {
    EL_PLAYER_4,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
    &li.start_element[3],               EL_PLAYER_4
  },
  {
    EL_PLAYER_4,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
    &li.use_artwork_element[3],         FALSE
  },
  {
    EL_PLAYER_4,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
    &li.artwork_element[3],             EL_PLAYER_4
  },
  {
    EL_PLAYER_4,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
    &li.use_explosion_element[3],       FALSE
  },
  {
    EL_PLAYER_4,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
    &li.explosion_element[3],           EL_PLAYER_4
  },

  {
    EL_EMERALD,                         -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_EMERALD],              10
  },

  {
    EL_DIAMOND,                         -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_DIAMOND],              10
  },

  {
    EL_BUG,                             -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_BUG],                  10
  },

  {
    EL_SPACESHIP,                       -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_SPACESHIP],            10
  },

  {
    EL_PACMAN,                          -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_PACMAN],               10
  },

  {
    EL_NUT,                             -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_NUT],                  10
  },

  {
    EL_DYNAMITE,                        -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_DYNAMITE],             10
  },

  {
    EL_KEY_1,                           -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_KEY],                  10
  },

  {
    EL_PEARL,                           -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_PEARL],                10
  },

  {
    EL_CRYSTAL,                         -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_CRYSTAL],              10
  },

  {
    EL_BD_AMOEBA,                       -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
    &li.amoeba_content,                 EL_DIAMOND
  },
  {
    EL_BD_AMOEBA,                       -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.amoeba_speed,                   10
  },
  {
    EL_BD_AMOEBA,                       -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
    &li.grow_into_diggable,             TRUE
  },

  {
    EL_YAMYAM,                          -1,
    TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
    &li.yamyam_content,                 EL_ROCK, NULL,
    &li.num_yamyam_contents,            4, MAX_ELEMENT_CONTENTS
  },
  {
    EL_YAMYAM,                          -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_YAMYAM],               10
  },

  {
    EL_ROBOT,                           -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_ROBOT],                10
  },
  {
    EL_ROBOT,                           -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.slurp_score,                    10
  },

  {
    EL_ROBOT_WHEEL,                     -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.time_wheel,                     10
  },

  {
    EL_MAGIC_WALL,                      -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.time_magic_wall,                10
  },

  {
    EL_GAME_OF_LIFE,                    -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
    &li.game_of_life[0],                2
  },
  {
    EL_GAME_OF_LIFE,                    -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
    &li.game_of_life[1],                3
  },
  {
    EL_GAME_OF_LIFE,                    -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
    &li.game_of_life[2],                3
  },
  {
    EL_GAME_OF_LIFE,                    -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
    &li.game_of_life[3],                3
  },

  {
    EL_BIOMAZE,                         -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
    &li.biomaze[0],                     2
  },
  {
    EL_BIOMAZE,                         -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
    &li.biomaze[1],                     3
  },
  {
    EL_BIOMAZE,                         -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(3),
    &li.biomaze[2],                     3
  },
  {
    EL_BIOMAZE,                         -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(4),
    &li.biomaze[3],                     3
  },

  {
    EL_TIMEGATE_SWITCH,                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.time_timegate,                  10
  },

  {
    EL_LIGHT_SWITCH_ACTIVE,             -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.time_light,                     10
  },

  {
    EL_SHIELD_NORMAL,                   -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.shield_normal_time,             10
  },
  {
    EL_SHIELD_NORMAL,                   -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.score[SC_SHIELD],               10
  },

  {
    EL_SHIELD_DEADLY,                   -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.shield_deadly_time,             10
  },
  {
    EL_SHIELD_DEADLY,                   -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.score[SC_SHIELD],               10
  },

  {
    EL_EXTRA_TIME,                      -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.extra_time,                     10
  },
  {
    EL_EXTRA_TIME,                      -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.extra_time_score,               10
  },

  {
    EL_TIME_ORB_FULL,                   -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.time_orb_time,                  10
  },
  {
    EL_TIME_ORB_FULL,                   -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
    &li.use_time_orb_bug,               FALSE
  },

  {
    EL_SPRING,                          -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
    &li.use_spring_bug,                 FALSE
  },

  {
    EL_EMC_ANDROID,                     -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.android_move_time,              10
  },
  {
    EL_EMC_ANDROID,                     -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.android_clone_time,             10
  },
  {
    EL_EMC_ANDROID,                     -1,
    TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(1),
    &li.android_clone_element[0],       EL_EMPTY, NULL,
    &li.num_android_clone_elements,     1, MAX_ANDROID_ELEMENTS
  },

  {
    EL_EMC_LENSES,                      -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.lenses_score,                   10
  },
  {
    EL_EMC_LENSES,                      -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.lenses_time,                    10
  },

  {
    EL_EMC_MAGNIFIER,                   -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.magnify_score,                  10
  },
  {
    EL_EMC_MAGNIFIER,                   -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.magnify_time,                   10
  },

  {
    EL_EMC_MAGIC_BALL,                  -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.ball_time,                      10
  },
  {
    EL_EMC_MAGIC_BALL,                  -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
    &li.ball_random,                    FALSE
  },
  {
    EL_EMC_MAGIC_BALL,                  -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
    &li.ball_state_initial,             FALSE
  },
  {
    EL_EMC_MAGIC_BALL,                  -1,
    TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
    &li.ball_content,                   EL_EMPTY, NULL,
    &li.num_ball_contents,              4, MAX_ELEMENT_CONTENTS
  },

  # ---------- unused values -----------------------------------------------

  {
    EL_UNKNOWN,                         SAVE_CONF_NEVER,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(1),
    &li.score[SC_UNKNOWN_14],           10
  },
  {
    EL_UNKNOWN,                         SAVE_CONF_NEVER,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &li.score[SC_UNKNOWN_15],           10
  },

  {
    -1,                                 -1,
    -1,                                 -1,
    NULL,                               -1
  }
};

static struct LevelFileConfigInfo chunk_config_NOTE[] =
{
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
    &xx_envelope.xsize,                 MAX_ENVELOPE_XSIZE,
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
    &xx_envelope.ysize,                 MAX_ENVELOPE_YSIZE,
  },

  {
    -1,                                 -1,
    TYPE_STRING,                        CONF_VALUE_BYTES(1),
    &xx_envelope.text,                  -1, NULL,
    &xx_string_length_unused,           -1, MAX_ENVELOPE_TEXT_LEN,
    &xx_default_string_empty[0]
  },

  {
    -1,                                 -1,
    -1,                                 -1,
    NULL,                               -1
  }
};

static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
{
  {
    -1,                                 -1,
    TYPE_STRING,                        CONF_VALUE_BYTES(1),
    &xx_ei.description[0],              -1,
    &yy_ei.description[0],
    &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
    &xx_default_description[0]
  },

  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
    &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
    &yy_ei.properties[EP_BITFIELD_BASE_NR]
  },
#if 0
  # (reserved)
  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
    &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
    &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
  },
#endif

  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
    &xx_ei.use_gfx_element,             FALSE,
    &yy_ei.use_gfx_element
  },
  {
    -1,                                 -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
    &xx_ei.gfx_element,                 EL_EMPTY_SPACE,
    &yy_ei.gfx_element
  },

  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_8_BIT(2),
    &xx_ei.access_direction,            MV_ALL_DIRECTIONS,
    &yy_ei.access_direction
  },

  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &xx_ei.collect_score_initial,       10,
    &yy_ei.collect_score_initial
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
    &xx_ei.collect_count_initial,       1,
    &yy_ei.collect_count_initial
  },

  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
    &xx_ei.ce_value_fixed_initial,      0,
    &yy_ei.ce_value_fixed_initial
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(5),
    &xx_ei.ce_value_random_initial,     0,
    &yy_ei.ce_value_random_initial
  },
  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(3),
    &xx_ei.use_last_ce_value,           FALSE,
    &yy_ei.use_last_ce_value
  },

  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
    &xx_ei.push_delay_fixed,            8,
    &yy_ei.push_delay_fixed
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(7),
    &xx_ei.push_delay_random,           8,
    &yy_ei.push_delay_random
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(8),
    &xx_ei.drop_delay_fixed,            0,
    &yy_ei.drop_delay_fixed
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(9),
    &xx_ei.drop_delay_random,           0,
    &yy_ei.drop_delay_random
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(10),
    &xx_ei.move_delay_fixed,            0,
    &yy_ei.move_delay_fixed
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(11),
    &xx_ei.move_delay_random,           0,
    &yy_ei.move_delay_random
  },

  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
    &xx_ei.move_pattern,                MV_ALL_DIRECTIONS,
    &yy_ei.move_pattern
  },
  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
    &xx_ei.move_direction_initial,      MV_START_AUTOMATIC,
    &yy_ei.move_direction_initial
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(5),
    &xx_ei.move_stepsize,               TILEX / 8,
    &yy_ei.move_stepsize
  },

  {
    -1,                                 -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(12),
    &xx_ei.move_enter_element,          EL_EMPTY_SPACE,
    &yy_ei.move_enter_element
  },
  {
    -1,                                 -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(13),
    &xx_ei.move_leave_element,          EL_EMPTY_SPACE,
    &yy_ei.move_leave_element
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(6),
    &xx_ei.move_leave_type,             LEAVE_TYPE_UNLIMITED,
    &yy_ei.move_leave_type
  },

  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(7),
    &xx_ei.slippery_type,               SLIPPERY_ANY_RANDOM,
    &yy_ei.slippery_type
  },

  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(8),
    &xx_ei.explosion_type,              EXPLODES_3X3,
    &yy_ei.explosion_type
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(14),
    &xx_ei.explosion_delay,             16,
    &yy_ei.explosion_delay
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(15),
    &xx_ei.ignition_delay,              8,
    &yy_ei.ignition_delay
  },

  {
    -1,                                 -1,
    TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(2),
    &xx_ei.content,                     EL_EMPTY_SPACE,
    &yy_ei.content,
    &xx_num_contents,                   1, 1
  },

  # ---------- "num_change_pages" must be the last entry -------------------

  {
    -1,                                 SAVE_CONF_ALWAYS,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(9),
    &xx_ei.num_change_pages,            1,
    &yy_ei.num_change_pages
  },

  {
    -1,                                 -1,
    -1,                                 -1,
    NULL,                               -1,
    NULL
  }
};

static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
{
  # ---------- "current_change_page" must be the first entry ---------------

  {
    -1,                                 SAVE_CONF_ALWAYS,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
    &xx_current_change_page,            -1
  },

  # ---------- (the remaining entries can be in any order) -----------------

  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(2),
    &xx_change.can_change,              FALSE
  },

  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_32_BIT(1),
    &xx_event_bits[0],                  0
  },
  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_32_BIT(2),
    &xx_event_bits[1],                  0
  },

  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_8_BIT(3),
    &xx_change.trigger_player,          CH_PLAYER_ANY
  },
  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_8_BIT(4),
    &xx_change.trigger_side,            CH_SIDE_ANY
  },
  {
    -1,                                 -1,
    TYPE_BITFIELD,                      CONF_VALUE_32_BIT(3),
    &xx_change.trigger_page,            CH_PAGE_ANY
  },

  {
    -1,                                 -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
    &xx_change.target_element,          EL_EMPTY_SPACE
  },

  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(2),
    &xx_change.delay_fixed,             0
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(3),
    &xx_change.delay_random,            0
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(4),
    &xx_change.delay_frames,            FRAMES_PER_SECOND
  },

  {
    -1,                                 -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(5),
    &xx_change.trigger_element,         EL_EMPTY_SPACE
  },

  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(6),
    &xx_change.explode,                 FALSE
  },
  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(7),
    &xx_change.use_target_content,      FALSE
  },
  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(8),
    &xx_change.only_if_complete,        FALSE
  },
  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
    &xx_change.use_random_replace,      FALSE
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(10),
    &xx_change.random_percentage,       100
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(11),
    &xx_change.replace_when,            CP_WHEN_EMPTY
  },

  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
    &xx_change.has_action,              FALSE
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(13),
    &xx_change.action_type,             CA_NO_ACTION
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(14),
    &xx_change.action_mode,             CA_MODE_UNDEFINED
  },
  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_16_BIT(6),
    &xx_change.action_arg,              CA_ARG_UNDEFINED
  },

  {
    -1,                                 -1,
    TYPE_CONTENT_LIST,                  CONF_VALUE_BYTES(1),
    &xx_change.target_content,          EL_EMPTY_SPACE, NULL,
    &xx_num_contents,                   1, 1
  },

  {
    -1,                                 -1,
    -1,                                 -1,
    NULL,                               -1
  }
};

static struct LevelFileConfigInfo chunk_config_GRPX[] =
{
  {
    -1,                                 -1,
    TYPE_STRING,                        CONF_VALUE_BYTES(1),
    &xx_ei.description[0],              -1, NULL,
    &xx_string_length_unused,           -1, MAX_ELEMENT_NAME_LEN,
    &xx_default_description[0]
  },

  {
    -1,                                 -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(1),
    &xx_ei.use_gfx_element,             FALSE
  },
  {
    -1,                                 -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
    &xx_ei.gfx_element,                 EL_EMPTY_SPACE
  },

  {
    -1,                                 -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(2),
    &xx_group.choice_mode,              ANIM_RANDOM
  },

  {
    -1,                                 -1,
    TYPE_ELEMENT_LIST,                  CONF_VALUE_BYTES(2),
    &xx_group.element[0],               EL_EMPTY_SPACE, NULL,
    &xx_group.num_elements,             1, MAX_ELEMENTS_IN_GROUP
  },

  {
    -1,                                 -1,
    -1,                                 -1,
    NULL,                               -1
  }
};

static struct LevelFileConfigInfo chunk_config_CONF[] =         # (OBSOLETE)
{
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(9),
    &li.block_snap_field,               TRUE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(13),
    &li.continuous_snapping,            TRUE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_INTEGER,                       CONF_VALUE_8_BIT(1),
    &li.initial_player_stepsize[0],     STEPSIZE_NORMAL
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(10),
    &li.use_start_element[0],           FALSE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(1),
    &li.start_element[0],               EL_PLAYER_1
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(11),
    &li.use_artwork_element[0],         FALSE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(2),
    &li.artwork_element[0],             EL_PLAYER_1
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_BOOLEAN,                       CONF_VALUE_8_BIT(12),
    &li.use_explosion_element[0],       FALSE
  },
  {
    EL_PLAYER_1,                        -1,
    TYPE_ELEMENT,                       CONF_VALUE_16_BIT(3),
    &li.explosion_element[0],           EL_PLAYER_1
  },

  {
    -1,                                 -1,
    -1,                                 -1,
    NULL,                               -1
  }
};

static struct
{
  int filetype;
  char *id;
}
filetype_id_list[] =
{
  { LEVEL_FILE_TYPE_RND,        "RND"   },
  { LEVEL_FILE_TYPE_BD,         "BD"    },
  { LEVEL_FILE_TYPE_EM,         "EM"    },
  { LEVEL_FILE_TYPE_SP,         "SP"    },
  { LEVEL_FILE_TYPE_DX,         "DX"    },
  { LEVEL_FILE_TYPE_SB,         "SB"    },
  { LEVEL_FILE_TYPE_DC,         "DC"    },
  { -1,                         NULL    },
};


# =========================================================================
# level file functions
# =========================================================================

static struct DateInfo getCurrentDate()
{
  time_t epoch_seconds = time(NULL);
  struct tm *now = localtime(&epoch_seconds);
  struct DateInfo date;

  date.year  = now->tm_year + 1900;
  date.month = now->tm_mon  + 1;
  date.day   = now->tm_mday;

  return date;
}

static void resetEventFlags(struct ElementChangeInfo *change)
{
  int i;

  for (i = 0; i < NUM_CHANGE_EVENTS; i++)
    change->has_event[i] = FALSE;
}

static void resetEventBits()
{
  int i;

  for (i = 0; i < NUM_CE_BITFIELDS; i++)
    xx_event_bits[i] = 0;
}

static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
{
  int i;

  # important: only change event flag if corresponding event bit is set
  for (i = 0; i < NUM_CHANGE_EVENTS; i++)
    if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
      change->has_event[i] = TRUE;
}

static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
{
  int i;

  # important: only change event bit if corresponding event flag is set
  for (i = 0; i < NUM_CHANGE_EVENTS; i++)
    if (change->has_event[i])
      xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
}

static char *getDefaultElementDescription(struct ElementInfo *ei)
{
  static char description[MAX_ELEMENT_NAME_LEN + 1];
  char *default_description = (ei->custom_description != NULL ?
                               ei->custom_description :
                               ei->editor_description);
  int i;

  # always start with reliable default values
  for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
    description[i] = '\0';

  # truncate element description to MAX_ELEMENT_NAME_LEN bytes
  strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);

  return &description[0];
}

static void setElementDescriptionToDefault(struct ElementInfo *ei)
{
  char *default_description = getDefaultElementDescription(ei);
  int i;

  for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
    ei->description[i] = default_description[i];
}

static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
{
  int i;

  for (i = 0; conf[i].data_type != -1; i++)
  {
    int default_value = conf[i].default_value;
    int data_type = conf[i].data_type;
    int conf_type = conf[i].conf_type;
    int byte_mask = conf_type & CONF_MASK_BYTES;

    if (byte_mask == CONF_MASK_MULTI_BYTES)
    {
      int default_num_entities = conf[i].default_num_entities;
      int max_num_entities = conf[i].max_num_entities;

      *(int *)(conf[i].num_entities) = default_num_entities;

      if (data_type == TYPE_STRING)
      {
        char *default_string = conf[i].default_string;
        char *string = (char *)(conf[i].value);

        strncpy(string, default_string, max_num_entities);
      }
      else if (data_type == TYPE_ELEMENT_LIST)
      {
        int *element_array = (int *)(conf[i].value);
        int j;

        for (j = 0; j < max_num_entities; j++)
          element_array[j] = default_value;
      }
      else if (data_type == TYPE_CONTENT_LIST)
      {
        struct Content *content = (struct Content *)(conf[i].value);
        int c, x, y;

        for (c = 0; c < max_num_entities; c++)
          for (y = 0; y < 3; y++)
            for (x = 0; x < 3; x++)
              content[c].e[x][y] = default_value;
      }
    }
    else        # constant size configuration data (1, 2 or 4 bytes)
    {
      if (data_type == TYPE_BOOLEAN)
        *(boolean *)(conf[i].value) = default_value;
      else
        *(int *)    (conf[i].value) = default_value;
    }
  }
}

static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
{
  int i;

  for (i = 0; conf[i].data_type != -1; i++)
  {
    int data_type = conf[i].data_type;
    int conf_type = conf[i].conf_type;
    int byte_mask = conf_type & CONF_MASK_BYTES;

    if (byte_mask == CONF_MASK_MULTI_BYTES)
    {
      int max_num_entities = conf[i].max_num_entities;

      if (data_type == TYPE_STRING)
      {
        char *string      = (char *)(conf[i].value);
        char *string_copy = (char *)(conf[i].value_copy);

        strncpy(string_copy, string, max_num_entities);
      }
      else if (data_type == TYPE_ELEMENT_LIST)
      {
        int *element_array      = (int *)(conf[i].value);
        int *element_array_copy = (int *)(conf[i].value_copy);
        int j;

        for (j = 0; j < max_num_entities; j++)
          element_array_copy[j] = element_array[j];
      }
      else if (data_type == TYPE_CONTENT_LIST)
      {
        struct Content *content      = (struct Content *)(conf[i].value);
        struct Content *content_copy = (struct Content *)(conf[i].value_copy);
        int c, x, y;

        for (c = 0; c < max_num_entities; c++)
          for (y = 0; y < 3; y++)
            for (x = 0; x < 3; x++)
              content_copy[c].e[x][y] = content[c].e[x][y];
      }
    }
    else        # constant size configuration data (1, 2 or 4 bytes)
    {
      if (data_type == TYPE_BOOLEAN)
        *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
      else
        *(int *)    (conf[i].value_copy) = *(int *)    (conf[i].value);
    }
  }
}

void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
{
  int i;

  xx_ei = *ei_from;     # copy element data into temporary buffer
  yy_ei = *ei_to;       # copy element data into temporary buffer

  copyConfigFromConfigList(chunk_config_CUSX_base);

  *ei_from = xx_ei;
  *ei_to   = yy_ei;

  # ---------- reinitialize and copy change pages ----------

  ei_to->num_change_pages = ei_from->num_change_pages;
  ei_to->current_change_page = ei_from->current_change_page;

  setElementChangePages(ei_to, ei_to->num_change_pages);

  for (i = 0; i < ei_to->num_change_pages; i++)
    ei_to->change_page[i] = ei_from->change_page[i];

  # ---------- copy group element info ----------
  if (ei_from->group != NULL && ei_to->group != NULL)   # group or internal
    *ei_to->group = *ei_from->group;

  # mark this custom element as modified
  ei_to->modified_settings = TRUE;
}

void setElementChangePages(struct ElementInfo *ei, int change_pages)
{
  int change_page_size = sizeof(struct ElementChangeInfo);

  ei->num_change_pages = MAX(1, change_pages);

  ei->change_page =
    checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);

  if (ei->current_change_page >= ei->num_change_pages)
    ei->current_change_page = ei->num_change_pages - 1;

  ei->change = &ei->change_page[ei->current_change_page];
}

void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
{
  xx_change = *change;          # copy change data into temporary buffer
  xx_num_contents = 1;

  setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);

  *change = xx_change;

  resetEventFlags(change);

  change->direct_action = 0;
  change->other_action = 0;

  change->pre_change_function = NULL;
  change->change_function = NULL;
  change->post_change_function = NULL;
}

static void setLevelInfoToDefaults(struct LevelInfo *level)
{
  static boolean clipboard_elements_initialized = FALSE;
  int i, x, y;

  InitElementPropertiesStatic();

  li = *level;          # copy level data into temporary buffer

  setConfigToDefaultsFromConfigList(chunk_config_INFO);
  setConfigToDefaultsFromConfigList(chunk_config_ELEM);

  *level = li;          # copy temporary buffer back to level data

  setLevelInfoToDefaults_EM();

  level->native_em_level = &native_em_level;

  level->file_version = FILE_VERSION_ACTUAL;
  level->game_version = GAME_VERSION_ACTUAL;

  level->creation_date = getCurrentDate();

  level->encoding_16bit_field  = TRUE;
  level->encoding_16bit_yamyam = TRUE;
  level->encoding_16bit_amoeba = TRUE;

  for (x = 0; x < MAX_LEV_FIELDX; x++)
    for (y = 0; y < MAX_LEV_FIELDY; y++)
      level->field[x][y] = EL_SAND;

  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
    level->name[i] = '\0';
  for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
    level->author[i] = '\0';

  strcpy(level->name, NAMELESS_LEVEL_NAME);
  strcpy(level->author, ANONYMOUS_NAME);

  level->field[0][0] = EL_PLAYER_1;
  level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;

  for (i = 0; i < MAX_NUM_ELEMENTS; i++)
  {
    int element = i;
    struct ElementInfo *ei = &element_info[element];

    # never initialize clipboard elements after the very first time
    # (to be able to use clipboard elements between several levels)
    if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
      continue;

    if (IS_ENVELOPE(element))
    {
      int envelope_nr = element - EL_ENVELOPE_1;

      setConfigToDefaultsFromConfigList(chunk_config_NOTE);

      level->envelope[envelope_nr] = xx_envelope;
    }

    if (IS_CUSTOM_ELEMENT(element) ||
        IS_GROUP_ELEMENT(element) ||
        IS_INTERNAL_ELEMENT(element))
    {
      xx_ei = *ei;      # copy element data into temporary buffer

      setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);

      *ei = xx_ei;
    }

    setElementChangePages(ei, 1);
    setElementChangeInfoToDefaults(ei->change);

    if (IS_CUSTOM_ELEMENT(element) ||
        IS_GROUP_ELEMENT(element) ||
        IS_INTERNAL_ELEMENT(element))
    {
      setElementDescriptionToDefault(ei);

      ei->modified_settings = FALSE;
    }

    if (IS_CUSTOM_ELEMENT(element) ||
        IS_INTERNAL_ELEMENT(element))
    {
      # internal values used in level editor

      ei->access_type = 0;
      ei->access_layer = 0;
      ei->access_protected = 0;
      ei->walk_to_action = 0;
      ei->smash_targets = 0;
      ei->deadliness = 0;

      ei->can_explode_by_fire = FALSE;
      ei->can_explode_smashed = FALSE;
      ei->can_explode_impact = FALSE;

      ei->current_change_page = 0;
    }

    if (IS_GROUP_ELEMENT(element) ||
        IS_INTERNAL_ELEMENT(element))
    {
      struct ElementGroupInfo *group;

      # initialize memory for list of elements in group
      if (ei->group == NULL)
        ei->group = checked_malloc(sizeof(struct ElementGroupInfo));

      group = ei->group;

      xx_group = *group;        # copy group data into temporary buffer

      setConfigToDefaultsFromConfigList(chunk_config_GRPX);

      *group = xx_group;
    }
  }

  clipboard_elements_initialized = TRUE;

  BorderElement = EL_STEELWALL;

  level->no_valid_file = FALSE;

  level->changed = FALSE;

  if (leveldir_current == NULL)         # only when dumping level
    return;

  # try to determine better author name than 'anonymous'
  if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
  {
    strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
    level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
  }
  else
  {
    switch (LEVELCLASS(leveldir_current))
    {
      case LEVELCLASS_TUTORIAL:
        strcpy(level->author, PROGRAM_AUTHOR_STRING);
        break;

      case LEVELCLASS_CONTRIB:
        strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
        level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
        break;

      case LEVELCLASS_PRIVATE:
        strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
        level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
        break;

      default:
        # keep default value
        break;
    }
  }
}

static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
{
  level_file_info->nr = 0;
  level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
  level_file_info->packed = FALSE;
  level_file_info->basename = NULL;
  level_file_info->filename = NULL;
}

static void ActivateLevelTemplate()
{
  # Currently there is no special action needed to activate the template
  # data, because 'element_info' property settings overwrite the original
  # level data, while all other variables do not change.
}

static char *getLevelFilenameFromBasename(char *basename)
{
  static char *filename = NULL;

  checked_free(filename);

  filename = getPath2(getCurrentLevelDir(), basename);

  return filename;
}

static int getFileTypeFromBasename(char *basename)
{
  static char *filename = NULL;
  struct stat file_status;

  # ---------- try to determine file type from filename ----------

  # check for typical filename of a Supaplex level package file
  if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
                                 strncmp(basename, "LEVELS.D", 8) == 0))
    return LEVEL_FILE_TYPE_SP;

  # ---------- try to determine file type from filesize ----------

  checked_free(filename);
  filename = getPath2(getCurrentLevelDir(), basename);

  if (stat(filename, &file_status) == 0)
  {
    # check for typical filesize of a Supaplex level package file
    if (file_status.st_size == 170496)
      return LEVEL_FILE_TYPE_SP;
  }

  return LEVEL_FILE_TYPE_UNKNOWN;
}

static char *getSingleLevelBasename(int nr)
{
  static char basename[MAX_FILENAME_LEN];

  if (nr < 0)
    sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
  else
    sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);

  return basename;
}

static char *getPackedLevelBasename(int type)
{
  static char basename[MAX_FILENAME_LEN];
  char *directory = getCurrentLevelDir();
  DIR *dir;
  struct dirent *dir_entry;

  strcpy(basename, UNDEFINED_FILENAME);         # default: undefined file

  if ((dir = opendir(directory)) == NULL)
  {
    Error(ERR_WARN, "cannot read current level directory '%s'", directory);

    return basename;
  }

  while ((dir_entry = readdir(dir)) != NULL)    # loop until last dir entry
  {
    char *entry_basename = dir_entry->d_name;
    int entry_type = getFileTypeFromBasename(entry_basename);

    if (entry_type != LEVEL_FILE_TYPE_UNKNOWN)  # found valid level package
    {
      if (type == LEVEL_FILE_TYPE_UNKNOWN ||
          type == entry_type)
      {
        strcpy(basename, entry_basename);

        break;
      }
    }
  }

  closedir(dir);

  return basename;
}

static char *getSingleLevelFilename(int nr)
{
  return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
}

#if 0
static char *getPackedLevelFilename(int type)
{
  return getLevelFilenameFromBasename(getPackedLevelBasename(type));
}
#endif

char *getDefaultLevelFilename(int nr)
{
  return getSingleLevelFilename(nr);
}

#if 0
static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
                                                 int type)
{
  lfi->type = type;
  lfi->packed = FALSE;
  lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
  lfi->filename = getLevelFilenameFromBasename(lfi->basename);
}
#endif

static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
                                                 int type, char *format, ...)
{
  static char basename[MAX_FILENAME_LEN];
  va_list ap;

  va_start(ap, format);
  vsprintf(basename, format, ap);
  va_end(ap);

  lfi->type = type;
  lfi->packed = FALSE;
  lfi->basename = basename;
  lfi->filename = getLevelFilenameFromBasename(lfi->basename);
}

static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
                                                 int type)
{
  lfi->type = type;
  lfi->packed = TRUE;
  lfi->basename = getPackedLevelBasename(lfi->type);
  lfi->filename = getLevelFilenameFromBasename(lfi->basename);
}

static int getFiletypeFromID(char *filetype_id)
{
  char *filetype_id_lower;
  int filetype = LEVEL_FILE_TYPE_UNKNOWN;
  int i;

  if (filetype_id == NULL)
    return LEVEL_FILE_TYPE_UNKNOWN;

  filetype_id_lower = getStringToLower(filetype_id);

  for (i = 0; filetype_id_list[i].id != NULL; i++)
  {
    char *id_lower = getStringToLower(filetype_id_list[i].id);
    
    if (strEqual(filetype_id_lower, id_lower))
      filetype = filetype_id_list[i].filetype;

    free(id_lower);

    if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
      break;
  }

  free(filetype_id_lower);

  return filetype;
}

static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
{
  int nr = lfi->nr;

  # special case: level number is negative => check for level template file
  if (nr < 0)
  {
    setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
                                         "template.%s", LEVELFILE_EXTENSION);

    # no fallback if template file not existing
    return;
  }

  # special case: check for file name/pattern specified in "levelinfo.conf"
  if (leveldir_current->level_filename != NULL)
  {
    int filetype = getFiletypeFromID(leveldir_current->level_filetype);

    setLevelFileInfo_FormatLevelFilename(lfi, filetype,
                                         leveldir_current->level_filename, nr);
    if (fileExists(lfi->filename))
      return;
  }

  # check for native Rocks'n'Diamonds level file
  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
                                       "%03d.%s", nr, LEVELFILE_EXTENSION);
  if (fileExists(lfi->filename))
    return;

  # check for Emerald Mine level file (V1)
  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
                                       'a' + (nr / 10) % 26, '0' + nr % 10);
  if (fileExists(lfi->filename))
    return;
  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
                                       'A' + (nr / 10) % 26, '0' + nr % 10);
  if (fileExists(lfi->filename))
    return;

  # check for Emerald Mine level file (V2 to V5)
  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
  if (fileExists(lfi->filename))
    return;

  # check for Emerald Mine level file (V6 / single mode)
  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
  if (fileExists(lfi->filename))
    return;
  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
  if (fileExists(lfi->filename))
    return;

  # check for Emerald Mine level file (V6 / teamwork mode)
  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
  if (fileExists(lfi->filename))
    return;
  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
  if (fileExists(lfi->filename))
    return;

  # check for various packed level file formats
  setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
  if (fileExists(lfi->filename))
    return;

  # no known level file found -- use default values (and fail later)
  setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
                                       "%03d.%s", nr, LEVELFILE_EXTENSION);
}

static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
{
  if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
    lfi->type = getFileTypeFromBasename(lfi->basename);
}

static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
{
  # always start with reliable default values
  setFileInfoToDefaults(level_file_info);

  level_file_info->nr = nr;     # set requested level number

  determineLevelFileInfo_Filename(level_file_info);
  determineLevelFileInfo_Filetype(level_file_info);
}

# -------------------------------------------------------------------------
# functions for loading R'n'D level
# -------------------------------------------------------------------------

int getMappedElement(int element)
{
  # remap some (historic, now obsolete) elements

  switch (element)
  {
    case EL_PLAYER_OBSOLETE:
      element = EL_PLAYER_1;
      break;

    case EL_KEY_OBSOLETE:
      element = EL_KEY_1;

    case EL_EM_KEY_1_FILE_OBSOLETE:
      element = EL_EM_KEY_1;
      break;

    case EL_EM_KEY_2_FILE_OBSOLETE:
      element = EL_EM_KEY_2;
      break;

    case EL_EM_KEY_3_FILE_OBSOLETE:
      element = EL_EM_KEY_3;
      break;

    case EL_EM_KEY_4_FILE_OBSOLETE:
      element = EL_EM_KEY_4;
      break;

    case EL_ENVELOPE_OBSOLETE:
      element = EL_ENVELOPE_1;
      break;

    case EL_SP_EMPTY:
      element = EL_EMPTY;
      break;

    default:
      if (element >= NUM_FILE_ELEMENTS)
      {
        Error(ERR_WARN, "invalid level element %d", element);

        element = EL_UNKNOWN;
      }
      break;
  }

  return element;
}

int getMappedElementByVersion(int element, int game_version)
{
  # remap some elements due to certain game version

  if (game_version <= VERSION_IDENT(2,2,0,0))
  {
    # map game font elements
    element = (element == EL_CHAR('[')  ? EL_CHAR_AUMLAUT :
               element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
               element == EL_CHAR(']')  ? EL_CHAR_UUMLAUT :
               element == EL_CHAR('^')  ? EL_CHAR_COPYRIGHT : element);
  }

  if (game_version < VERSION_IDENT(3,0,0,0))
  {
    # map Supaplex gravity tube elements
    element = (element == EL_SP_GRAVITY_PORT_LEFT  ? EL_SP_PORT_LEFT  :
               element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
               element == EL_SP_GRAVITY_PORT_UP    ? EL_SP_PORT_UP    :
               element == EL_SP_GRAVITY_PORT_DOWN  ? EL_SP_PORT_DOWN  :
               element);
  }

  return element;
}

static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
{
  level->file_version = getFileVersion(file);
  level->game_version = getFileVersion(file);

  return chunk_size;
}

static int LoadLevel_DATE(FILE *file, int chunk_size, struct LevelInfo *level)
{
  level->creation_date.year  = getFile16BitBE(file);
  level->creation_date.month = getFile8Bit(file);
  level->creation_date.day   = getFile8Bit(file);

  return chunk_size;
}

static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int initial_player_stepsize;
  int initial_player_gravity;
  int i, x, y;

  level->fieldx = getFile8Bit(file);
  level->fieldy = getFile8Bit(file);

  level->time           = getFile16BitBE(file);
  level->gems_needed    = getFile16BitBE(file);

  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
    level->name[i] = getFile8Bit(file);
  level->name[MAX_LEVEL_NAME_LEN] = 0;

  for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
    level->score[i] = getFile8Bit(file);

  level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
  for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));

  level->amoeba_speed           = getFile8Bit(file);
  level->time_magic_wall        = getFile8Bit(file);
  level->time_wheel             = getFile8Bit(file);
  level->amoeba_content         = getMappedElement(getFile8Bit(file));

  initial_player_stepsize       = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
                                   STEPSIZE_NORMAL);

  for (i = 0; i < MAX_PLAYERS; i++)
    level->initial_player_stepsize[0] = initial_player_stepsize;

  initial_player_gravity        = (getFile8Bit(file) == 1 ? TRUE : FALSE);

  for (i = 0; i < MAX_PLAYERS; i++)
    level->initial_player_gravity[0] = initial_player_gravity;

  level->encoding_16bit_field   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
  level->em_slippery_gems       = (getFile8Bit(file) == 1 ? TRUE : FALSE);

  level->use_custom_template    = (getFile8Bit(file) == 1 ? TRUE : FALSE);

  level->block_last_field       = (getFile8Bit(file) == 1 ? TRUE : FALSE);
  level->sp_block_last_field    = (getFile8Bit(file) == 1 ? TRUE : FALSE);
  level->can_move_into_acid_bits = getFile32BitBE(file);
  level->dont_collide_with_bits = getFile8Bit(file);

  level->use_spring_bug         = (getFile8Bit(file) == 1 ? TRUE : FALSE);
  level->use_step_counter       = (getFile8Bit(file) == 1 ? TRUE : FALSE);

  level->instant_relocation     = (getFile8Bit(file) == 1 ? TRUE : FALSE);
  level->can_pass_to_walkable   = (getFile8Bit(file) == 1 ? TRUE : FALSE);
  level->grow_into_diggable     = (getFile8Bit(file) == 1 ? TRUE : FALSE);

  level->game_engine_type       = getFile8Bit(file);

  ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);

  return chunk_size;
}

static int LoadLevel_NAME(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int i;

  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
    level->name[i] = getFile8Bit(file);
  level->name[MAX_LEVEL_NAME_LEN] = 0;

  return chunk_size;
}

static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int i;

  for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
    level->author[i] = getFile8Bit(file);
  level->author[MAX_LEVEL_AUTHOR_LEN] = 0;

  return chunk_size;
}

static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int x, y;
  int chunk_size_expected = level->fieldx * level->fieldy;

  # Note: "chunk_size" was wrong before version 2.0 when elements are
  # stored with 16-bit encoding (and should be twice as big then).
  # Even worse, playfield data was stored 16-bit when only yamyam content
  # contained 16-bit elements and vice versa.

  if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
    chunk_size_expected *= 2;

  if (chunk_size_expected != chunk_size)
  {
    ReadUnusedBytesFromFile(file, chunk_size);
    return chunk_size_expected;
  }

  for (y = 0; y < level->fieldy; y++)
    for (x = 0; x < level->fieldx; x++)
      level->field[x][y] =
        getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
                         getFile8Bit(file));
  return chunk_size;
}

static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int i, x, y;
  int header_size = 4;
  int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
  int chunk_size_expected = header_size + content_size;

  # Note: "chunk_size" was wrong before version 2.0 when elements are
  # stored with 16-bit encoding (and should be twice as big then).
  # Even worse, playfield data was stored 16-bit when only yamyam content
  # contained 16-bit elements and vice versa.

  if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
    chunk_size_expected += content_size;

  if (chunk_size_expected != chunk_size)
  {
    ReadUnusedBytesFromFile(file, chunk_size);
    return chunk_size_expected;
  }

  getFile8Bit(file);
  level->num_yamyam_contents = getFile8Bit(file);
  getFile8Bit(file);
  getFile8Bit(file);

  # correct invalid number of content fields -- should never happen
  if (level->num_yamyam_contents < 1 ||
      level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
    level->num_yamyam_contents = STD_ELEMENT_CONTENTS;

  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        level->yamyam_content[i].e[x][y] =
          getMappedElement(level->encoding_16bit_field ?
                           getFile16BitBE(file) : getFile8Bit(file));
  return chunk_size;
}

static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int i, x, y;
  int element;
  int num_contents, content_xsize, content_ysize;
  int content_array[MAX_ELEMENT_CONTENTS][3][3];

  element = getMappedElement(getFile16BitBE(file));
  num_contents = getFile8Bit(file);
  content_xsize = getFile8Bit(file);
  content_ysize = getFile8Bit(file);

  ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);

  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        content_array[i][x][y] = getMappedElement(getFile16BitBE(file));

  # correct invalid number of content fields -- should never happen
  if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
    num_contents = STD_ELEMENT_CONTENTS;

  if (element == EL_YAMYAM)
  {
    level->num_yamyam_contents = num_contents;

    for (i = 0; i < num_contents; i++)
      for (y = 0; y < 3; y++)
        for (x = 0; x < 3; x++)
          level->yamyam_content[i].e[x][y] = content_array[i][x][y];
  }
  else if (element == EL_BD_AMOEBA)
  {
    level->amoeba_content = content_array[0][0][0];
  }
  else
  {
    Error(ERR_WARN, "cannot load content for element '%d'", element);
  }

  return chunk_size;
}

static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int i;
  int element;
  int envelope_nr;
  int envelope_len;
  int chunk_size_expected;

  element = getMappedElement(getFile16BitBE(file));
  if (!IS_ENVELOPE(element))
    element = EL_ENVELOPE_1;

  envelope_nr = element - EL_ENVELOPE_1;

  envelope_len = getFile16BitBE(file);

  level->envelope[envelope_nr].xsize = getFile8Bit(file);
  level->envelope[envelope_nr].ysize = getFile8Bit(file);

  ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);

  chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
  if (chunk_size_expected != chunk_size)
  {
    ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
    return chunk_size_expected;
  }

  for (i = 0; i < envelope_len; i++)
    level->envelope[envelope_nr].text[i] = getFile8Bit(file);

  return chunk_size;
}

static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int num_changed_custom_elements = getFile16BitBE(file);
  int chunk_size_expected = 2 + num_changed_custom_elements * 6;
  int i;

  if (chunk_size_expected != chunk_size)
  {
    ReadUnusedBytesFromFile(file, chunk_size - 2);
    return chunk_size_expected;
  }

  for (i = 0; i < num_changed_custom_elements; i++)
  {
    int element = getMappedElement(getFile16BitBE(file));
    int properties = getFile32BitBE(file);

    if (IS_CUSTOM_ELEMENT(element))
      element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
    else
      Error(ERR_WARN, "invalid custom element number %d", element);

    # older game versions that wrote level files with CUS1 chunks used
    # different default push delay values (not yet stored in level file)
    element_info[element].push_delay_fixed = 2;
    element_info[element].push_delay_random = 8;
  }

  return chunk_size;
}

static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int num_changed_custom_elements = getFile16BitBE(file);
  int chunk_size_expected = 2 + num_changed_custom_elements * 4;
  int i;

  if (chunk_size_expected != chunk_size)
  {
    ReadUnusedBytesFromFile(file, chunk_size - 2);
    return chunk_size_expected;
  }

  for (i = 0; i < num_changed_custom_elements; i++)
  {
    int element = getMappedElement(getFile16BitBE(file));
    int custom_target_element = getMappedElement(getFile16BitBE(file));

    if (IS_CUSTOM_ELEMENT(element))
      element_info[element].change->target_element = custom_target_element;
    else
      Error(ERR_WARN, "invalid custom element number %d", element);
  }

  return chunk_size;
}

static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int num_changed_custom_elements = getFile16BitBE(file);
  int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
  int i, j, x, y;

  if (chunk_size_expected != chunk_size)
  {
    ReadUnusedBytesFromFile(file, chunk_size - 2);
    return chunk_size_expected;
  }

  for (i = 0; i < num_changed_custom_elements; i++)
  {
    int element = getMappedElement(getFile16BitBE(file));
    struct ElementInfo *ei = &element_info[element];
    unsigned int event_bits;

    if (!IS_CUSTOM_ELEMENT(element))
    {
      Error(ERR_WARN, "invalid custom element number %d", element);

      element = EL_INTERNAL_DUMMY;
    }

    for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
      ei->description[j] = getFile8Bit(file);
    ei->description[MAX_ELEMENT_NAME_LEN] = 0;

    ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);

    # some free bytes for future properties and padding
    ReadUnusedBytesFromFile(file, 7);

    ei->use_gfx_element = getFile8Bit(file);
    ei->gfx_element = getMappedElement(getFile16BitBE(file));

    ei->collect_score_initial = getFile8Bit(file);
    ei->collect_count_initial = getFile8Bit(file);

    ei->push_delay_fixed = getFile16BitBE(file);
    ei->push_delay_random = getFile16BitBE(file);
    ei->move_delay_fixed = getFile16BitBE(file);
    ei->move_delay_random = getFile16BitBE(file);

    ei->move_pattern = getFile16BitBE(file);
    ei->move_direction_initial = getFile8Bit(file);
    ei->move_stepsize = getFile8Bit(file);

    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));

    event_bits = getFile32BitBE(file);
    for (j = 0; j < NUM_CHANGE_EVENTS; j++)
      if (event_bits & (1 << j))
        ei->change->has_event[j] = TRUE;

    ei->change->target_element = getMappedElement(getFile16BitBE(file));

    ei->change->delay_fixed = getFile16BitBE(file);
    ei->change->delay_random = getFile16BitBE(file);
    ei->change->delay_frames = getFile16BitBE(file);

    ei->change->trigger_element = getMappedElement(getFile16BitBE(file));

    ei->change->explode = getFile8Bit(file);
    ei->change->use_target_content = getFile8Bit(file);
    ei->change->only_if_complete = getFile8Bit(file);
    ei->change->use_random_replace = getFile8Bit(file);

    ei->change->random_percentage = getFile8Bit(file);
    ei->change->replace_when = getFile8Bit(file);

    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        ei->change->target_content.e[x][y] =
          getMappedElement(getFile16BitBE(file));

    ei->slippery_type = getFile8Bit(file);

    # some free bytes for future properties and padding
    ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);

    # mark that this custom element has been modified
    ei->modified_settings = TRUE;
  }

  return chunk_size;
}

static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
{
  struct ElementInfo *ei;
  int chunk_size_expected;
  int element;
  int i, j, x, y;

  # ---------- custom element base property values (96 bytes) -------------

  element = getMappedElement(getFile16BitBE(file));

  if (!IS_CUSTOM_ELEMENT(element))
  {
    Error(ERR_WARN, "invalid custom element number %d", element);

    ReadUnusedBytesFromFile(file, chunk_size - 2);
    return chunk_size;
  }

  ei = &element_info[element];

  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
    ei->description[i] = getFile8Bit(file);
  ei->description[MAX_ELEMENT_NAME_LEN] = 0;

  ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);

  ReadUnusedBytesFromFile(file, 4);     # reserved for more base properties

  ei->num_change_pages = getFile8Bit(file);

  chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
  if (chunk_size_expected != chunk_size)
  {
    ReadUnusedBytesFromFile(file, chunk_size - 43);
    return chunk_size_expected;
  }

  ei->ce_value_fixed_initial = getFile16BitBE(file);
  ei->ce_value_random_initial = getFile16BitBE(file);
  ei->use_last_ce_value = getFile8Bit(file);

  ei->use_gfx_element = getFile8Bit(file);
  ei->gfx_element = getMappedElement(getFile16BitBE(file));

  ei->collect_score_initial = getFile8Bit(file);
  ei->collect_count_initial = getFile8Bit(file);

  ei->drop_delay_fixed = getFile8Bit(file);
  ei->push_delay_fixed = getFile8Bit(file);
  ei->drop_delay_random = getFile8Bit(file);
  ei->push_delay_random = getFile8Bit(file);
  ei->move_delay_fixed = getFile16BitBE(file);
  ei->move_delay_random = getFile16BitBE(file);

  # bits 0 - 15 of "move_pattern" ...
  ei->move_pattern = getFile16BitBE(file);
  ei->move_direction_initial = getFile8Bit(file);
  ei->move_stepsize = getFile8Bit(file);

  ei->slippery_type = getFile8Bit(file);

  for (y = 0; y < 3; y++)
    for (x = 0; x < 3; x++)
      ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));

  ei->move_enter_element = getMappedElement(getFile16BitBE(file));
  ei->move_leave_element = getMappedElement(getFile16BitBE(file));
  ei->move_leave_type = getFile8Bit(file);

  # ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
  ei->move_pattern |= (getFile16BitBE(file) << 16);

  ei->access_direction = getFile8Bit(file);

  ei->explosion_delay = getFile8Bit(file);
  ei->ignition_delay = getFile8Bit(file);
  ei->explosion_type = getFile8Bit(file);

  # some free bytes for future custom property values and padding
  ReadUnusedBytesFromFile(file, 1);

  # ---------- change page property values (48 bytes) ---------------------

  setElementChangePages(ei, ei->num_change_pages);

  for (i = 0; i < ei->num_change_pages; i++)
  {
    struct ElementChangeInfo *change = &ei->change_page[i];
    unsigned int event_bits;

    # always start with reliable default values
    setElementChangeInfoToDefaults(change);

    # bits 0 - 31 of "has_event[]" ...
    event_bits = getFile32BitBE(file);
    for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
      if (event_bits & (1 << j))
        change->has_event[j] = TRUE;

    change->target_element = getMappedElement(getFile16BitBE(file));

    change->delay_fixed = getFile16BitBE(file);
    change->delay_random = getFile16BitBE(file);
    change->delay_frames = getFile16BitBE(file);

    change->trigger_element = getMappedElement(getFile16BitBE(file));

    change->explode = getFile8Bit(file);
    change->use_target_content = getFile8Bit(file);
    change->only_if_complete = getFile8Bit(file);
    change->use_random_replace = getFile8Bit(file);

    change->random_percentage = getFile8Bit(file);
    change->replace_when = getFile8Bit(file);

    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));

    change->can_change = getFile8Bit(file);

    change->trigger_side = getFile8Bit(file);

    change->trigger_player = getFile8Bit(file);
    change->trigger_page = getFile8Bit(file);

    change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
                            CH_PAGE_ANY : (1 << change->trigger_page));

    change->has_action = getFile8Bit(file);
    change->action_type = getFile8Bit(file);
    change->action_mode = getFile8Bit(file);
    change->action_arg = getFile16BitBE(file);

    # ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
    event_bits = getFile8Bit(file);
    for (j = 32; j < NUM_CHANGE_EVENTS; j++)
      if (event_bits & (1 << (j - 32)))
        change->has_event[j] = TRUE;
  }

  # mark this custom element as modified
  ei->modified_settings = TRUE;

  return chunk_size;
}

static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
{
  struct ElementInfo *ei;
  struct ElementGroupInfo *group;
  int element;
  int i;

  element = getMappedElement(getFile16BitBE(file));

  if (!IS_GROUP_ELEMENT(element))
  {
    Error(ERR_WARN, "invalid group element number %d", element);

    ReadUnusedBytesFromFile(file, chunk_size - 2);
    return chunk_size;
  }

  ei = &element_info[element];

  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
    ei->description[i] = getFile8Bit(file);
  ei->description[MAX_ELEMENT_NAME_LEN] = 0;

  group = element_info[element].group;

  group->num_elements = getFile8Bit(file);

  ei->use_gfx_element = getFile8Bit(file);
  ei->gfx_element = getMappedElement(getFile16BitBE(file));

  group->choice_mode = getFile8Bit(file);

  # some free bytes for future values and padding
  ReadUnusedBytesFromFile(file, 3);

  for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
    group->element[i] = getMappedElement(getFile16BitBE(file));

  # mark this group element as modified
  element_info[element].modified_settings = TRUE;

  return chunk_size;
}

static int LoadLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *conf,
                                int element, int real_element)
{
  int micro_chunk_size = 0;
  int conf_type = getFile8Bit(file);
  int byte_mask = conf_type & CONF_MASK_BYTES;
  boolean element_found = FALSE;
  int i;

  micro_chunk_size += 1;

  if (byte_mask == CONF_MASK_MULTI_BYTES)
  {
    int num_bytes = getFile16BitBE(file);
    byte *buffer = checked_malloc(num_bytes);

    ReadBytesFromFile(file, buffer, num_bytes);

    for (i = 0; conf[i].data_type != -1; i++)
    {
      if (conf[i].element == element &&
          conf[i].conf_type == conf_type)
      {
        int data_type = conf[i].data_type;
        int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
        int max_num_entities = conf[i].max_num_entities;

        if (num_entities > max_num_entities)
        {
          Error(ERR_WARN,
                "truncating number of entities for element %d from %d to %d",
                element, num_entities, max_num_entities);

          num_entities = max_num_entities;
        }

        *(int *)(conf[i].num_entities) = num_entities;

        element_found = TRUE;

        if (data_type == TYPE_STRING)
        {
          char *string = (char *)(conf[i].value);
          int j;

          for (j = 0; j < max_num_entities; j++)
            string[j] = (j < num_entities ? buffer[j] : '\0');
        }
        else if (data_type == TYPE_ELEMENT_LIST)
        {
          int *element_array = (int *)(conf[i].value);
          int j;

          for (j = 0; j < num_entities; j++)
            element_array[j] =
              getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
        }
        else if (data_type == TYPE_CONTENT_LIST)
        {
          struct Content *content= (struct Content *)(conf[i].value);
          int c, x, y;

          for (c = 0; c < num_entities; c++)
            for (y = 0; y < 3; y++)
              for (x = 0; x < 3; x++)
                content[c].e[x][y] =
                  getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
        }
        else
          element_found = FALSE;

        break;
      }
    }

    checked_free(buffer);

    micro_chunk_size += 2 + num_bytes;
  }
  else          # constant size configuration data (1, 2 or 4 bytes)
  {
    int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit   (file) :
                 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
                 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);

    for (i = 0; conf[i].data_type != -1; i++)
    {
      if (conf[i].element == element &&
          conf[i].conf_type == conf_type)
      {
        int data_type = conf[i].data_type;

        if (data_type == TYPE_ELEMENT)
          value = getMappedElement(value);

        if (data_type == TYPE_BOOLEAN)
          *(boolean *)(conf[i].value) = value;
        else
          *(int *)    (conf[i].value) = value;

        element_found = TRUE;

        break;
      }
    }

    micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
  }

  if (!element_found)
  {
    char *error_conf_chunk_bytes =
      (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
       byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
       byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
    int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
    int error_element = real_element;

    Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
          error_conf_chunk_bytes, error_conf_chunk_token,
          error_element, EL_NAME(error_element));
  }

  return micro_chunk_size;
}

static int LoadLevel_INFO(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int real_chunk_size = 0;

  li = *level;          # copy level data into temporary buffer

  while (!feof(file))
  {
    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);

    if (real_chunk_size >= chunk_size)
      break;
  }

  *level = li;          # copy temporary buffer back to level data

  return real_chunk_size;
}

static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int real_chunk_size = 0;

  li = *level;          # copy level data into temporary buffer

  while (!feof(file))
  {
    int element = getMappedElement(getFile16BitBE(file));

    real_chunk_size += 2;
    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
                                            element, element);
    if (real_chunk_size >= chunk_size)
      break;
  }

  *level = li;          # copy temporary buffer back to level data

  return real_chunk_size;
}

static int LoadLevel_ELEM(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int real_chunk_size = 0;

  li = *level;          # copy level data into temporary buffer

  while (!feof(file))
  {
    int element = getMappedElement(getFile16BitBE(file));

    real_chunk_size += 2;
    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
                                            element, element);
    if (real_chunk_size >= chunk_size)
      break;
  }

  *level = li;          # copy temporary buffer back to level data

  return real_chunk_size;
}

static int LoadLevel_NOTE(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int element = getMappedElement(getFile16BitBE(file));
  int envelope_nr = element - EL_ENVELOPE_1;
  int real_chunk_size = 2;

  while (!feof(file))
  {
    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
                                            -1, element);

    if (real_chunk_size >= chunk_size)
      break;
  }

  level->envelope[envelope_nr] = xx_envelope;

  return real_chunk_size;
}

static int LoadLevel_CUSX(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int element = getMappedElement(getFile16BitBE(file));
  int real_chunk_size = 2;
  struct ElementInfo *ei = &element_info[element];
  int i;

  xx_ei = *ei;          # copy element data into temporary buffer

  xx_ei.num_change_pages = -1;

  while (!feof(file))
  {
    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
                                            -1, element);
    if (xx_ei.num_change_pages != -1)
      break;

    if (real_chunk_size >= chunk_size)
      break;
  }

  *ei = xx_ei;

  if (ei->num_change_pages == -1)
  {
    Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
          EL_NAME(element));

    ei->num_change_pages = 1;

    setElementChangePages(ei, 1);
    setElementChangeInfoToDefaults(ei->change);

    return real_chunk_size;
  }

  # initialize number of change pages stored for this custom element
  setElementChangePages(ei, ei->num_change_pages);
  for (i = 0; i < ei->num_change_pages; i++)
    setElementChangeInfoToDefaults(&ei->change_page[i]);

  # start with reading properties for the first change page
  xx_current_change_page = 0;

  while (!feof(file))
  {
    struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];

    xx_change = *change;        # copy change data into temporary buffer

    resetEventBits();           # reset bits; change page might have changed

    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
                                            -1, element);

    *change = xx_change;

    setEventFlagsFromEventBits(change);

    if (real_chunk_size >= chunk_size)
      break;
  }

  return real_chunk_size;
}

static int LoadLevel_GRPX(FILE *file, int chunk_size, struct LevelInfo *level)
{
  int element = getMappedElement(getFile16BitBE(file));
  int real_chunk_size = 2;
  struct ElementInfo *ei = &element_info[element];
  struct ElementGroupInfo *group = ei->group;

  xx_ei = *ei;          # copy element data into temporary buffer
  xx_group = *group;    # copy group data into temporary buffer

  while (!feof(file))
  {
    real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
                                            -1, element);

    if (real_chunk_size >= chunk_size)
      break;
  }

  *ei = xx_ei;
  *group = xx_group;

  return real_chunk_size;
}

static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
                                      struct LevelFileInfo *level_file_info)
{
  char *filename = level_file_info->filename;
  char cookie[MAX_LINE_LEN];
  char chunk_name[CHUNK_ID_LEN + 1];
  int chunk_size;
  FILE *file;

  if (!(file = fopen(filename, MODE_READ)))
  {
    level->no_valid_file = TRUE;

    if (level != &level_template)
      Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);

    return;
  }

  getFileChunkBE(file, chunk_name, NULL);
  if (strEqual(chunk_name, "RND1"))
  {
    getFile32BitBE(file);               # not used

    getFileChunkBE(file, chunk_name, NULL);
    if (!strEqual(chunk_name, "CAVE"))
    {
      level->no_valid_file = TRUE;

      Error(ERR_WARN, "unknown format of level file '%s'", filename);
      fclose(file);
      return;
    }
  }
  else  # check for pre-2.0 file format with cookie string
  {
    strcpy(cookie, chunk_name);
    fgets(&cookie[4], MAX_LINE_LEN - 4, file);
    if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
      cookie[strlen(cookie) - 1] = '\0';

    if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
    {
      level->no_valid_file = TRUE;

      Error(ERR_WARN, "unknown format of level file '%s'", filename);
      fclose(file);
      return;
    }

    if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
    {
      level->no_valid_file = TRUE;

      Error(ERR_WARN, "unsupported version of level file '%s'", filename);
      fclose(file);
      return;
    }

    # pre-2.0 level files have no game version, so use file version here
    level->game_version = level->file_version;
  }

  if (level->file_version < FILE_VERSION_1_2)
  {
    # level files from versions before 1.2.0 without chunk structure
    LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE,         level);
    LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
  }
  else
  {
    static struct
    {
      char *name;
      int size;
      int (*loader)(FILE *, int, struct LevelInfo *);
    }
    chunk_info[] =
    {
      { "VERS", LEVEL_CHUNK_VERS_SIZE,  LoadLevel_VERS },
      { "DATE", LEVEL_CHUNK_DATE_SIZE,  LoadLevel_DATE },
      { "HEAD", LEVEL_CHUNK_HEAD_SIZE,  LoadLevel_HEAD },
      { "NAME", LEVEL_CHUNK_NAME_SIZE,  LoadLevel_NAME },
      { "AUTH", LEVEL_CHUNK_AUTH_SIZE,  LoadLevel_AUTH },
      { "INFO", -1,                     LoadLevel_INFO },
      { "BODY", -1,                     LoadLevel_BODY },
      { "CONT", -1,                     LoadLevel_CONT },
      { "CNT2", LEVEL_CHUNK_CNT2_SIZE,  LoadLevel_CNT2 },
      { "CNT3", -1,                     LoadLevel_CNT3 },
      { "CUS1", -1,                     LoadLevel_CUS1 },
      { "CUS2", -1,                     LoadLevel_CUS2 },
      { "CUS3", -1,                     LoadLevel_CUS3 },
      { "CUS4", -1,                     LoadLevel_CUS4 },
      { "GRP1", -1,                     LoadLevel_GRP1 },
      { "CONF", -1,                     LoadLevel_CONF },
      { "ELEM", -1,                     LoadLevel_ELEM },
      { "NOTE", -1,                     LoadLevel_NOTE },
      { "CUSX", -1,                     LoadLevel_CUSX },
      { "GRPX", -1,                     LoadLevel_GRPX },

      {  NULL,  0,                      NULL }
    };

    while (getFileChunkBE(file, chunk_name, &chunk_size))
    {
      int i = 0;

      while (chunk_info[i].name != NULL &&
             !strEqual(chunk_name, chunk_info[i].name))
        i++;

      if (chunk_info[i].name == NULL)
      {
        Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
              chunk_name, filename);
        ReadUnusedBytesFromFile(file, chunk_size);
      }
      else if (chunk_info[i].size != -1 &&
               chunk_info[i].size != chunk_size)
      {
        Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
              chunk_size, chunk_name, filename);
        ReadUnusedBytesFromFile(file, chunk_size);
      }
      else
      {
        # call function to load this level chunk
        int chunk_size_expected =
          (chunk_info[i].loader)(file, chunk_size, level);

        # the size of some chunks cannot be checked before reading other
        # chunks first (like "HEAD" and "BODY") that contain some header
        # information, so check them here
        if (chunk_size_expected != chunk_size)
        {
          Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
                chunk_size, chunk_name, filename);
        }
      }
    }
  }

  fclose(file);
}

# -------------------------------------------------------------------------
# functions for loading EM level
# -------------------------------------------------------------------------

#if 0

static int map_em_element_yam(int element)
{
  switch (element)
  {
    case 0x00:  return EL_EMPTY;
    case 0x01:  return EL_EMERALD;
    case 0x02:  return EL_DIAMOND;
    case 0x03:  return EL_ROCK;
    case 0x04:  return EL_ROBOT;
    case 0x05:  return EL_SPACESHIP_UP;
    case 0x06:  return EL_BOMB;
    case 0x07:  return EL_BUG_UP;
    case 0x08:  return EL_AMOEBA_DROP;
    case 0x09:  return EL_NUT;
    case 0x0a:  return EL_YAMYAM;
    case 0x0b:  return EL_QUICKSAND_FULL;
    case 0x0c:  return EL_SAND;
    case 0x0d:  return EL_WALL_SLIPPERY;
    case 0x0e:  return EL_STEELWALL;
    case 0x0f:  return EL_WALL;
    case 0x10:  return EL_EM_KEY_1;
    case 0x11:  return EL_EM_KEY_2;
    case 0x12:  return EL_EM_KEY_4;
    case 0x13:  return EL_EM_KEY_3;
    case 0x14:  return EL_MAGIC_WALL;
    case 0x15:  return EL_ROBOT_WHEEL;
    case 0x16:  return EL_DYNAMITE;

    case 0x17:  return EL_EM_KEY_1;                     # EMC
    case 0x18:  return EL_BUG_UP;                       # EMC
    case 0x1a:  return EL_DIAMOND;                      # EMC
    case 0x1b:  return EL_EMERALD;                      # EMC
    case 0x25:  return EL_NUT;                          # EMC
    case 0x80:  return EL_EMPTY;                        # EMC
    case 0x85:  return EL_EM_KEY_1;                     # EMC
    case 0x86:  return EL_EM_KEY_2;                     # EMC
    case 0x87:  return EL_EM_KEY_4;                     # EMC
    case 0x88:  return EL_EM_KEY_3;                     # EMC
    case 0x94:  return EL_QUICKSAND_EMPTY;              # EMC
    case 0x9a:  return EL_AMOEBA_WET;                   # EMC
    case 0xaf:  return EL_DYNAMITE;                     # EMC
    case 0xbd:  return EL_SAND;                         # EMC

    default:
      Error(ERR_WARN, "invalid level element %d", element);
      return EL_UNKNOWN;
  }
}

static int map_em_element_field(int element)
{
  if (element >= 0xc8 && element <= 0xe1)
    return EL_CHAR_A + (element - 0xc8);
  else if (element >= 0xe2 && element <= 0xeb)
    return EL_CHAR_0 + (element - 0xe2);

  switch (element)
  {
    case 0x00:  return EL_ROCK;
    case 0x01:  return EL_ROCK;                         # EMC
    case 0x02:  return EL_DIAMOND;
    case 0x03:  return EL_DIAMOND;
    case 0x04:  return EL_ROBOT;
    case 0x05:  return EL_ROBOT;                        # EMC
    case 0x06:  return EL_EMPTY_SPACE;                  # EMC
    case 0x07:  return EL_EMPTY_SPACE;                  # EMC
    case 0x08:  return EL_SPACESHIP_UP;
    case 0x09:  return EL_SPACESHIP_RIGHT;
    case 0x0a:  return EL_SPACESHIP_DOWN;
    case 0x0b:  return EL_SPACESHIP_LEFT;
    case 0x0c:  return EL_SPACESHIP_UP;
    case 0x0d:  return EL_SPACESHIP_RIGHT;
    case 0x0e:  return EL_SPACESHIP_DOWN;
    case 0x0f:  return EL_SPACESHIP_LEFT;

    case 0x10:  return EL_BOMB;
    case 0x11:  return EL_BOMB;                         # EMC
    case 0x12:  return EL_EMERALD;
    case 0x13:  return EL_EMERALD;
    case 0x14:  return EL_BUG_UP;
    case 0x15:  return EL_BUG_RIGHT;
    case 0x16:  return EL_BUG_DOWN;
    case 0x17:  return EL_BUG_LEFT;
    case 0x18:  return EL_BUG_UP;
    case 0x19:  return EL_BUG_RIGHT;
    case 0x1a:  return EL_BUG_DOWN;
    case 0x1b:  return EL_BUG_LEFT;
    case 0x1c:  return EL_AMOEBA_DROP;
    case 0x1d:  return EL_AMOEBA_DROP;                  # EMC
    case 0x1e:  return EL_AMOEBA_DROP;                  # EMC
    case 0x1f:  return EL_AMOEBA_DROP;                  # EMC

    case 0x20:  return EL_ROCK;
    case 0x21:  return EL_BOMB;                         # EMC
    case 0x22:  return EL_DIAMOND;                      # EMC
    case 0x23:  return EL_EMERALD;                      # EMC
    case 0x24:  return EL_MAGIC_WALL;
    case 0x25:  return EL_NUT;
    case 0x26:  return EL_NUT;                          # EMC
    case 0x27:  return EL_NUT;                          # EMC

      # looks like magic wheel, but is _always_ activated
    case 0x28:  return EL_ROBOT_WHEEL;                  # EMC

    case 0x29:  return EL_YAMYAM;       # up
    case 0x2a:  return EL_YAMYAM;       # down
    case 0x2b:  return EL_YAMYAM;       # left      # EMC
    case 0x2c:  return EL_YAMYAM;       # right     # EMC
    case 0x2d:  return EL_QUICKSAND_FULL;
    case 0x2e:  return EL_EMPTY_SPACE;                  # EMC
    case 0x2f:  return EL_EMPTY_SPACE;                  # EMC

    case 0x30:  return EL_EMPTY_SPACE;                  # EMC
    case 0x31:  return EL_SAND;                         # EMC
    case 0x32:  return EL_SAND;                         # EMC
    case 0x33:  return EL_SAND;                         # EMC
    case 0x34:  return EL_QUICKSAND_FULL;               # EMC
    case 0x35:  return EL_QUICKSAND_FULL;               # EMC
    case 0x36:  return EL_QUICKSAND_FULL;               # EMC
    case 0x37:  return EL_SAND;                         # EMC
    case 0x38:  return EL_ROCK;                         # EMC
    case 0x39:  return EL_EXPANDABLE_WALL_HORIZONTAL;   # EMC
    case 0x3a:  return EL_EXPANDABLE_WALL_VERTICAL;     # EMC
    case 0x3b:  return EL_DYNAMITE_ACTIVE;      # 1
    case 0x3c:  return EL_DYNAMITE_ACTIVE;      # 2
    case 0x3d:  return EL_DYNAMITE_ACTIVE;      # 3
    case 0x3e:  return EL_DYNAMITE_ACTIVE;      # 4
    case 0x3f:  return EL_ACID_POOL_BOTTOM;

    case 0x40:  return EL_EXIT_OPEN;    # 1
    case 0x41:  return EL_EXIT_OPEN;    # 2
    case 0x42:  return EL_EXIT_OPEN;    # 3
    case 0x43:  return EL_BALLOON;                      # EMC
    case 0x44:  return EL_UNKNOWN;                      # EMC ("plant")
    case 0x45:  return EL_SPRING;                       # EMC
    case 0x46:  return EL_SPRING;       # falling   # EMC
    case 0x47:  return EL_SPRING;       # left      # EMC
    case 0x48:  return EL_SPRING;       # right     # EMC
    case 0x49:  return EL_UNKNOWN;                      # EMC ("ball 1")
    case 0x4a:  return EL_UNKNOWN;                      # EMC ("ball 2")
    case 0x4b:  return EL_UNKNOWN;                      # EMC ("android")
    case 0x4c:  return EL_EMPTY_SPACE;                  # EMC
    case 0x4d:  return EL_UNKNOWN;                      # EMC ("android")
    case 0x4e:  return EL_INVISIBLE_WALL;               # EMC (? "android")
    case 0x4f:  return EL_UNKNOWN;                      # EMC ("android")

    case 0x50:  return EL_UNKNOWN;                      # EMC ("android")
    case 0x51:  return EL_UNKNOWN;                      # EMC ("android")
    case 0x52:  return EL_UNKNOWN;                      # EMC ("android")
    case 0x53:  return EL_UNKNOWN;                      # EMC ("android")
    case 0x54:  return EL_UNKNOWN;                      # EMC ("android")
    case 0x55:  return EL_EMPTY_SPACE;                  # EMC
    case 0x56:  return EL_EMPTY_SPACE;                  # EMC
    case 0x57:  return EL_EMPTY_SPACE;                  # EMC
    case 0x58:  return EL_EMPTY_SPACE;                  # EMC
    case 0x59:  return EL_EMPTY_SPACE;                  # EMC
    case 0x5a:  return EL_EMPTY_SPACE;                  # EMC
    case 0x5b:  return EL_EMPTY_SPACE;                  # EMC
    case 0x5c:  return EL_EMPTY_SPACE;                  # EMC
    case 0x5d:  return EL_EMPTY_SPACE;                  # EMC
    case 0x5e:  return EL_EMPTY_SPACE;                  # EMC
    case 0x5f:  return EL_EMPTY_SPACE;                  # EMC

    case 0x60:  return EL_EMPTY_SPACE;                  # EMC
    case 0x61:  return EL_EMPTY_SPACE;                  # EMC
    case 0x62:  return EL_EMPTY_SPACE;                  # EMC
    case 0x63:  return EL_SPRING;       # left      # EMC
    case 0x64:  return EL_SPRING;       # right     # EMC
    case 0x65:  return EL_ACID;         # 1         # EMC
    case 0x66:  return EL_ACID;         # 2         # EMC
    case 0x67:  return EL_ACID;         # 3         # EMC
    case 0x68:  return EL_ACID;         # 4         # EMC
    case 0x69:  return EL_ACID;         # 5         # EMC
    case 0x6a:  return EL_ACID;         # 6         # EMC
    case 0x6b:  return EL_ACID;         # 7         # EMC
    case 0x6c:  return EL_ACID;         # 8         # EMC
    case 0x6d:  return EL_EMPTY_SPACE;                  # EMC
    case 0x6e:  return EL_EMPTY_SPACE;                  # EMC
    case 0x6f:  return EL_EMPTY_SPACE;                  # EMC

    case 0x70:  return EL_EMPTY_SPACE;                  # EMC
    case 0x71:  return EL_EMPTY_SPACE;                  # EMC
    case 0x72:  return EL_NUT;          # left      # EMC
    case 0x73:  return EL_SAND;                         # EMC (? "nut")
    case 0x74:  return EL_STEELWALL;
    case 0x75:  return EL_EMPTY_SPACE;                  # EMC
    case 0x76:  return EL_EMPTY_SPACE;                  # EMC
    case 0x77:  return EL_BOMB;         # left      # EMC
    case 0x78:  return EL_BOMB;         # right     # EMC
    case 0x79:  return EL_ROCK;         # left      # EMC
    case 0x7a:  return EL_ROCK;         # right     # EMC
    case 0x7b:  return EL_ACID;                         # (? EMC "blank")
    case 0x7c:  return EL_EMPTY_SPACE;                  # EMC
    case 0x7d:  return EL_EMPTY_SPACE;                  # EMC
    case 0x7e:  return EL_EMPTY_SPACE;                  # EMC
    case 0x7f:  return EL_EMPTY_SPACE;                  # EMC

    case 0x80:  return EL_EMPTY;
    case 0x81:  return EL_WALL_SLIPPERY;
    case 0x82:  return EL_SAND;
    case 0x83:  return EL_STEELWALL;
    case 0x84:  return EL_WALL;
    case 0x85:  return EL_EM_KEY_1;
    case 0x86:  return EL_EM_KEY_2;
    case 0x87:  return EL_EM_KEY_4;
    case 0x88:  return EL_EM_KEY_3;
    case 0x89:  return EL_EM_GATE_1;
    case 0x8a:  return EL_EM_GATE_2;
    case 0x8b:  return EL_EM_GATE_4;
    case 0x8c:  return EL_EM_GATE_3;
    case 0x8d:  return EL_INVISIBLE_WALL;               # EMC (? "dripper")
    case 0x8e:  return EL_EM_GATE_1_GRAY;
    case 0x8f:  return EL_EM_GATE_2_GRAY;

    case 0x90:  return EL_EM_GATE_4_GRAY;
    case 0x91:  return EL_EM_GATE_3_GRAY;
    case 0x92:  return EL_MAGIC_WALL;
    case 0x93:  return EL_ROBOT_WHEEL;
    case 0x94:  return EL_QUICKSAND_EMPTY;              # (? EMC "sand")
    case 0x95:  return EL_ACID_POOL_TOPLEFT;
    case 0x96:  return EL_ACID_POOL_TOPRIGHT;
    case 0x97:  return EL_ACID_POOL_BOTTOMLEFT;
    case 0x98:  return EL_ACID_POOL_BOTTOMRIGHT;
    case 0x99:  return EL_ACID;                 # (? EMC "fake blank")
    case 0x9a:  return EL_AMOEBA_DEAD;          # 1
    case 0x9b:  return EL_AMOEBA_DEAD;          # 2
    case 0x9c:  return EL_AMOEBA_DEAD;          # 3
    case 0x9d:  return EL_AMOEBA_DEAD;          # 4
    case 0x9e:  return EL_EXIT_CLOSED;
    case 0x9f:  return EL_CHAR_LESS;            # arrow left

      # looks like normal sand, but behaves like wall
    case 0xa0:  return EL_UNKNOWN;              # EMC ("fake grass")
    case 0xa1:  return EL_UNKNOWN;              # EMC ("lenses")
    case 0xa2:  return EL_UNKNOWN;              # EMC ("magnify")
    case 0xa3:  return EL_UNKNOWN;              # EMC ("fake blank")
    case 0xa4:  return EL_UNKNOWN;              # EMC ("fake grass")
    case 0xa5:  return EL_UNKNOWN;              # EMC ("switch")
    case 0xa6:  return EL_UNKNOWN;              # EMC ("switch")
    case 0xa7:  return EL_EMPTY_SPACE;                  # EMC
    case 0xa8:  return EL_EMC_WALL_1;                   # EMC ("decor 8")
    case 0xa9:  return EL_EMC_WALL_2;                   # EMC ("decor 9")
    case 0xaa:  return EL_EMC_WALL_3;                   # EMC ("decor 10")
    case 0xab:  return EL_EMC_WALL_7;                   # EMC ("decor 5")
    case 0xac:  return EL_CHAR_COMMA;                   # EMC
    case 0xad:  return EL_CHAR_QUOTEDBL;                # EMC
    case 0xae:  return EL_CHAR_MINUS;                   # EMC
    case 0xaf:  return EL_DYNAMITE;

    case 0xb0:  return EL_EMC_STEELWALL_1;              # EMC ("steel 3")
    case 0xb1:  return EL_EMC_WALL_8;                   # EMC ("decor 6")
    case 0xb2:  return EL_UNKNOWN;                      # EMC ("decor 7")
    case 0xb3:  return EL_STEELWALL;            # 2 # EMC
    case 0xb4:  return EL_WALL_SLIPPERY;        # 2 # EMC
    case 0xb5:  return EL_EMC_WALL_6;                   # EMC ("decor 2")
    case 0xb6:  return EL_EMC_WALL_5;                   # EMC ("decor 4")
    case 0xb7:  return EL_EMC_WALL_4;                   # EMC ("decor 3")
    case 0xb8:  return EL_BALLOON_SWITCH_ANY;           # EMC
    case 0xb9:  return EL_BALLOON_SWITCH_RIGHT;         # EMC
    case 0xba:  return EL_BALLOON_SWITCH_DOWN;          # EMC
    case 0xbb:  return EL_BALLOON_SWITCH_LEFT;          # EMC
    case 0xbc:  return EL_BALLOON_SWITCH_UP;            # EMC
    case 0xbd:  return EL_SAND;                         # EMC ("dirt")
    case 0xbe:  return EL_UNKNOWN;                      # EMC ("plant")
    case 0xbf:  return EL_UNKNOWN;                      # EMC ("key 5")

    case 0xc0:  return EL_UNKNOWN;                      # EMC ("key 6")
    case 0xc1:  return EL_UNKNOWN;                      # EMC ("key 7")
    case 0xc2:  return EL_UNKNOWN;                      # EMC ("key 8")
    case 0xc3:  return EL_UNKNOWN;                      # EMC ("door 5")
    case 0xc4:  return EL_UNKNOWN;                      # EMC ("door 6")
    case 0xc5:  return EL_UNKNOWN;                      # EMC ("door 7")
    case 0xc6:  return EL_UNKNOWN;                      # EMC ("door 8")
    case 0xc7:  return EL_UNKNOWN;                      # EMC ("bumper")

      # characters: see above

    case 0xec:  return EL_CHAR_PERIOD;
    case 0xed:  return EL_CHAR_EXCLAM;
    case 0xee:  return EL_CHAR_COLON;
    case 0xef:  return EL_CHAR_QUESTION;

    case 0xf0:  return EL_CHAR_GREATER;                 # arrow right
    case 0xf1:  return EL_CHAR_COPYRIGHT;               # EMC: "decor 1"
    case 0xf2:  return EL_UNKNOWN;              # EMC ("fake door 5")
    case 0xf3:  return EL_UNKNOWN;              # EMC ("fake door 6")
    case 0xf4:  return EL_UNKNOWN;              # EMC ("fake door 7")
    case 0xf5:  return EL_UNKNOWN;              # EMC ("fake door 8")
    case 0xf6:  return EL_EMPTY_SPACE;                  # EMC
    case 0xf7:  return EL_EMPTY_SPACE;                  # EMC

    case 0xf8:  return EL_EMPTY_SPACE;                  # EMC
    case 0xf9:  return EL_EMPTY_SPACE;                  # EMC
    case 0xfa:  return EL_EMPTY_SPACE;                  # EMC
    case 0xfb:  return EL_EMPTY_SPACE;                  # EMC
    case 0xfc:  return EL_EMPTY_SPACE;                  # EMC
    case 0xfd:  return EL_EMPTY_SPACE;                  # EMC

    case 0xfe:  return EL_PLAYER_1;                     # EMC: "blank"
    case 0xff:  return EL_PLAYER_2;                     # EMC: "blank"

    default:
      # should never happen (all 8-bit value cases should be handled)
      Error(ERR_WARN, "invalid level element %d", element);
      return EL_UNKNOWN;
  }
}

#define EM_LEVEL_SIZE                   2106
#define EM_LEVEL_XSIZE                  64
#define EM_LEVEL_YSIZE                  32

static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
                                         struct LevelFileInfo *level_file_info)
{
  char *filename = level_file_info->filename;
  FILE *file;
  unsigned char leveldata[EM_LEVEL_SIZE];
  unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
  int nr = level_file_info->nr;
  int i, x, y;

  if (!(file = fopen(filename, MODE_READ)))
  {
    level->no_valid_file = TRUE;

    Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);

    return;
  }

  for (i = 0; i < EM_LEVEL_SIZE; i++)
    leveldata[i] = fgetc(file);

  fclose(file);

  # check if level data is crypted by testing against known starting bytes
  # of the few existing crypted level files (from Emerald Mine 1 + 2)

  if ((leveldata[0] == 0xf1 ||
       leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
  {
    unsigned char code0 = 0x65;
    unsigned char code1 = 0x11;

    if (leveldata[0] == 0xf5)   # error in crypted Emerald Mine 2 levels
      leveldata[0] = 0xf1;

    # decode crypted level data

    for (i = 0; i < EM_LEVEL_SIZE; i++)
    {
      leveldata[i] ^= code0;
      leveldata[i] -= code1;

      code0 = (code0 + 7) & 0xff;
    }
  }

  level->fieldx = EM_LEVEL_XSIZE;
  level->fieldy = EM_LEVEL_YSIZE;

  level->time           = header[46] * 10;
  level->gems_needed    = header[47];

  # The original Emerald Mine levels have their level number stored
  # at the second byte of the level file...
  # Do not trust this information at other level files, e.g. EMC,
  # but correct it anyway (normally the first row is completely
  # steel wall, so the correction does not hurt anyway).

  if (leveldata[1] == nr)
    leveldata[1] = leveldata[2];        # correct level number field

  sprintf(level->name, "Level %d", nr);         # set level name

  level->score[SC_EMERALD]      = header[36];
  level->score[SC_DIAMOND]      = header[37];
  level->score[SC_ROBOT]        = header[38];
  level->score[SC_SPACESHIP]    = header[39];
  level->score[SC_BUG]          = header[40];
  level->score[SC_YAMYAM]       = header[41];
  level->score[SC_NUT]          = header[42];
  level->score[SC_DYNAMITE]     = header[43];
  level->score[SC_TIME_BONUS]   = header[44];

  level->num_yamyam_contents = 4;

  for (i = 0; i < level->num_yamyam_contents; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        level->yamyam_content[i].e[x][y] =
          map_em_element_yam(header[i * 9 + y * 3 + x]);

  level->amoeba_speed           = (header[52] * 256 + header[53]) % 256;
  level->time_magic_wall        = (header[54] * 256 + header[55]) * 16 / 100;
  level->time_wheel             = (header[56] * 256 + header[57]) * 16 / 100;
  level->amoeba_content         = EL_DIAMOND;

  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
  {
    int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);

    if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
      new_element = EL_AMOEBA_WET;

    level->field[x][y] = new_element;
  }

  x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
  y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
  level->field[x][y] = EL_PLAYER_1;

  x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
  y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
  level->field[x][y] = EL_PLAYER_2;
}

#endif

void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
{
  static int ball_xy[8][2] =
  {
    { 0, 0 },
    { 1, 0 },
    { 2, 0 },
    { 0, 1 },
    { 2, 1 },
    { 0, 2 },
    { 1, 2 },
    { 2, 2 },
  };
  struct LevelInfo_EM *level_em = level->native_em_level;
  struct LEVEL *lev = level_em->lev;
  struct PLAYER **ply = level_em->ply;
  int i, j, x, y;

  lev->width  = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
  lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);

  lev->time_seconds     = level->time;
  lev->required_initial = level->gems_needed;

  lev->emerald_score    = level->score[SC_EMERALD];
  lev->diamond_score    = level->score[SC_DIAMOND];
  lev->alien_score      = level->score[SC_ROBOT];
  lev->tank_score       = level->score[SC_SPACESHIP];
  lev->bug_score        = level->score[SC_BUG];
  lev->eater_score      = level->score[SC_YAMYAM];
  lev->nut_score        = level->score[SC_NUT];
  lev->dynamite_score   = level->score[SC_DYNAMITE];
  lev->key_score        = level->score[SC_KEY];
  lev->exit_score       = level->score[SC_TIME_BONUS];

  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        lev->eater_array[i][y * 3 + x] =
          map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);

  lev->amoeba_time              = level->amoeba_speed;
  lev->wonderwall_time_initial  = level->time_magic_wall;
  lev->wheel_time               = level->time_wheel;

  lev->android_move_time        = level->android_move_time;
  lev->android_clone_time       = level->android_clone_time;
  lev->ball_random              = level->ball_random;
  lev->ball_state_initial       = level->ball_state_initial;
  lev->ball_time                = level->ball_time;
  lev->num_ball_arrays          = level->num_ball_contents;

  lev->lenses_score             = level->lenses_score;
  lev->magnify_score            = level->magnify_score;
  lev->slurp_score              = level->slurp_score;

  lev->lenses_time              = level->lenses_time;
  lev->magnify_time             = level->magnify_time;

  lev->wind_direction_initial =
    map_direction_RND_to_EM(level->wind_direction_initial);
  lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
                           lev->wind_time : 0);

  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
    for (j = 0; j < 8; j++)
      lev->ball_array[i][j] =
        map_element_RND_to_EM(level->
                              ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);

  map_android_clone_elements_RND_to_EM(level);

  # first fill the complete playfield with the default border element
  for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
    for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
      level_em->cave[x][y] = ZBORDER;

  if (BorderElement == EL_STEELWALL)
  {
    for (y = 0; y < lev->height + 2; y++)
      for (x = 0; x < lev->width + 2; x++)
        level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
  }

  # then copy the real level contents from level file into the playfield
  for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
  {
    int new_element = map_element_RND_to_EM(level->field[x][y]);
    int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
    int xx = x + 1 + offset;
    int yy = y + 1 + offset;

    if (level->field[x][y] == EL_AMOEBA_DEAD)
      new_element = map_element_RND_to_EM(EL_AMOEBA_WET);

    level_em->cave[xx][yy] = new_element;
  }

  for (i = 0; i < MAX_PLAYERS; i++)
  {
    ply[i]->x_initial = 0;
    ply[i]->y_initial = 0;
  }

  # initialize player positions and delete players from the playfield
  for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
  {
    if (ELEM_IS_PLAYER(level->field[x][y]))
    {
      int player_nr = GET_PLAYER_NR(level->field[x][y]);
      int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
      int xx = x + 1 + offset;
      int yy = y + 1 + offset;

      ply[player_nr]->x_initial = xx;
      ply[player_nr]->y_initial = yy;

      level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
    }
  }

  if (BorderElement == EL_STEELWALL)
  {
    lev->width  += 2;
    lev->height += 2;
  }
}

void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
{
  static int ball_xy[8][2] =
  {
    { 0, 0 },
    { 1, 0 },
    { 2, 0 },
    { 0, 1 },
    { 2, 1 },
    { 0, 2 },
    { 1, 2 },
    { 2, 2 },
  };
  struct LevelInfo_EM *level_em = level->native_em_level;
  struct LEVEL *lev = level_em->lev;
  struct PLAYER **ply = level_em->ply;
  int i, j, x, y;

  level->fieldx = MIN(lev->width,  MAX_LEV_FIELDX);
  level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);

  level->time        = lev->time_seconds;
  level->gems_needed = lev->required_initial;

  sprintf(level->name, "Level %d", level->file_info.nr);

  level->score[SC_EMERALD]      = lev->emerald_score;
  level->score[SC_DIAMOND]      = lev->diamond_score;
  level->score[SC_ROBOT]        = lev->alien_score;
  level->score[SC_SPACESHIP]    = lev->tank_score;
  level->score[SC_BUG]          = lev->bug_score;
  level->score[SC_YAMYAM]       = lev->eater_score;
  level->score[SC_NUT]          = lev->nut_score;
  level->score[SC_DYNAMITE]     = lev->dynamite_score;
  level->score[SC_KEY]          = lev->key_score;
  level->score[SC_TIME_BONUS]   = lev->exit_score;

  level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;

  for (i = 0; i < level->num_yamyam_contents; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        level->yamyam_content[i].e[x][y] =
          map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);

  level->amoeba_speed           = lev->amoeba_time;
  level->time_magic_wall        = lev->wonderwall_time_initial;
  level->time_wheel             = lev->wheel_time;

  level->android_move_time      = lev->android_move_time;
  level->android_clone_time     = lev->android_clone_time;
  level->ball_random            = lev->ball_random;
  level->ball_state_initial     = lev->ball_state_initial;
  level->ball_time              = lev->ball_time;
  level->num_ball_contents      = lev->num_ball_arrays;

  level->lenses_score           = lev->lenses_score;
  level->magnify_score          = lev->magnify_score;
  level->slurp_score            = lev->slurp_score;

  level->lenses_time            = lev->lenses_time;
  level->magnify_time           = lev->magnify_time;

  level->wind_direction_initial =
    map_direction_EM_to_RND(lev->wind_direction_initial);

  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
    for (j = 0; j < 8; j++)
      level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
        map_element_EM_to_RND(lev->ball_array[i][j]);

  map_android_clone_elements_EM_to_RND(level);

  # convert the playfield (some elements need special treatment)
  for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
  {
    int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);

    if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
      new_element = EL_AMOEBA_DEAD;

    level->field[x][y] = new_element;
  }

  for (i = 0; i < MAX_PLAYERS; i++)
  {
    # in case of all players set to the same field, use the first player
    int nr = MAX_PLAYERS - i - 1;
    int jx = ply[nr]->x_initial - 1;
    int jy = ply[nr]->y_initial - 1;

    if (jx != -1 && jy != -1)
      level->field[jx][jy] = EL_PLAYER_1 + nr;
  }
}

static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
                                     struct LevelFileInfo *level_file_info)
{
  if (!LoadNativeLevel_EM(level_file_info->filename))
    level->no_valid_file = TRUE;
}

void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
{
  if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
    CopyNativeLevel_RND_to_EM(level);
}

void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
{
  if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
    CopyNativeLevel_EM_to_RND(level);
}


# -------------------------------------------------------------------------
# functions for loading SP level
# -------------------------------------------------------------------------

#define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
#define SP_LEVEL_SIZE                   1536
#define SP_LEVEL_XSIZE                  60
#define SP_LEVEL_YSIZE                  24
#define SP_LEVEL_NAME_LEN               23

static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
                                       int nr)
{
  int initial_player_gravity;
  int num_special_ports;
  int i, x, y;

  # for details of the Supaplex level format, see Herman Perk's Supaplex
  # documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package

  # read level body (width * height == 60 * 24 tiles == 1440 bytes)
  for (y = 0; y < SP_LEVEL_YSIZE; y++)
  {
    for (x = 0; x < SP_LEVEL_XSIZE; x++)
    {
      int element_old = fgetc(file);
      int element_new;

      if (element_old <= 0x27)
        element_new = getMappedElement(EL_SP_START + element_old);
      else if (element_old == 0x28)
        element_new = EL_INVISIBLE_WALL;
      else
      {
        Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
        Error(ERR_WARN, "invalid level element %d", element_old);

        element_new = EL_UNKNOWN;
      }

      level->field[x][y] = element_new;
    }
  }

  ReadUnusedBytesFromFile(file, 4);     # (not used by Supaplex engine)

  # initial gravity: 1 == "on", anything else (0) == "off"
  initial_player_gravity = (fgetc(file) == 1 ? TRUE : FALSE);

  for (i = 0; i < MAX_PLAYERS; i++)
    level->initial_player_gravity[i] = initial_player_gravity;

  ReadUnusedBytesFromFile(file, 1);     # (not used by Supaplex engine)

  # level title in uppercase letters, padded with dashes ("-") (23 bytes)
  for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
    level->name[i] = fgetc(file);
  level->name[SP_LEVEL_NAME_LEN] = '\0';

  # initial "freeze zonks": 2 == "on", anything else (0, 1) == "off"
  ReadUnusedBytesFromFile(file, 1);     # (not used by R'n'D engine)

  # number of infotrons needed; 0 means that Supaplex will count the total
  # amount of infotrons in the level and use the low byte of that number
  # (a multiple of 256 infotrons will result in "0 infotrons needed"!)
  level->gems_needed = fgetc(file);

  # number of special ("gravity") port entries below (maximum 10 allowed)
  num_special_ports = fgetc(file);

  # database of properties of up to 10 special ports (6 bytes per port)
  for (i = 0; i < 10; i++)
  {
    int port_location, port_x, port_y, port_element;
    int gravity;

    # high and low byte of the location of a special port; if (x, y) are the
    # coordinates of a port in the field and (0, 0) is the top-left corner,
    # the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
    # of what may be expected: Supaplex works with a game field in memory
    # which is 2 bytes per tile)
    port_location = getFile16BitBE(file);

    # change gravity: 1 == "turn on", anything else (0) == "turn off"
    gravity = fgetc(file);

    # "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off"
    ReadUnusedBytesFromFile(file, 1);   # (not used by R'n'D engine)

    # "freeze enemies": 1 == "turn on", anything else (0) == "turn off"
    ReadUnusedBytesFromFile(file, 1);   # (not used by R'n'D engine)

    ReadUnusedBytesFromFile(file, 1);   # (not used by Supaplex engine)

    if (i >= num_special_ports)
      continue;

    port_x = (port_location / 2) % SP_LEVEL_XSIZE;
    port_y = (port_location / 2) / SP_LEVEL_XSIZE;

    if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
        port_y < 0 || port_y >= SP_LEVEL_YSIZE)
    {
      Error(ERR_WARN, "special port position (%d, %d) out of bounds",
            port_x, port_y);

      continue;
    }

    port_element = level->field[port_x][port_y];

    if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
        port_element > EL_SP_GRAVITY_PORT_UP)
    {
      Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);

      continue;
    }

    # change previous (wrong) gravity inverting special port to either
    # gravity enabling special port or gravity disabling special port
    level->field[port_x][port_y] +=
      (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
       EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
  }

  ReadUnusedBytesFromFile(file, 4);     # (not used by Supaplex engine)

  # change special gravity ports without database entries to normal ports
  for (y = 0; y < SP_LEVEL_YSIZE; y++)
    for (x = 0; x < SP_LEVEL_XSIZE; x++)
      if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
          level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
        level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;

  # auto-determine number of infotrons if it was stored as "0" -- see above
  if (level->gems_needed == 0)
  {
    for (y = 0; y < SP_LEVEL_YSIZE; y++)
      for (x = 0; x < SP_LEVEL_XSIZE; x++)
        if (level->field[x][y] == EL_SP_INFOTRON)
          level->gems_needed++;

    level->gems_needed &= 0xff;         # only use low byte -- see above
  }

  level->fieldx = SP_LEVEL_XSIZE;
  level->fieldy = SP_LEVEL_YSIZE;

  level->time = 0;                      # no time limit
  level->amoeba_speed = 0;
  level->time_magic_wall = 0;
  level->time_wheel = 0;
  level->amoeba_content = EL_EMPTY;

#if 1
  # original Supaplex does not use score values -- use default values
#else
  for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
    level->score[i] = 0;
#endif

  # there are no yamyams in supaplex levels
  for (i = 0; i < level->num_yamyam_contents; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        level->yamyam_content[i].e[x][y] = EL_EMPTY;
}

static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
                                     struct LevelFileInfo *level_file_info)
{
  char *filename = level_file_info->filename;
  FILE *file;
  int nr = level_file_info->nr - leveldir_current->first_level;
  int i, l, x, y;
  char name_first, name_last;
  struct LevelInfo multipart_level;
  int multipart_xpos, multipart_ypos;
  boolean is_multipart_level;
  boolean is_first_part;
  boolean reading_multipart_level = FALSE;
  boolean use_empty_level = FALSE;

  if (!(file = fopen(filename, MODE_READ)))
  {
    level->no_valid_file = TRUE;

    Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);

    return;
  }

  # position file stream to the requested level inside the level package
  if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
  {
    level->no_valid_file = TRUE;

    Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);

    return;
  }

  # there exist Supaplex level package files with multi-part levels which
  # can be detected as follows: instead of leading and trailing dashes ('-')
  # to pad the level name, they have leading and trailing numbers which are
  # the x and y coordinations of the current part of the multi-part level;
  # if there are '?' characters instead of numbers on the left or right side
  # of the level name, the multi-part level consists of only horizontal or
  # vertical parts

  for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
  {
    LoadLevelFromFileStream_SP(file, level, l);

    # check if this level is a part of a bigger multi-part level

    name_first = level->name[0];
    name_last  = level->name[SP_LEVEL_NAME_LEN - 1];

    is_multipart_level =
      ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
       (name_last  == '?' || (name_last  >= '0' && name_last  <= '9')));

    is_first_part =
      ((name_first == '?' || name_first == '1') &&
       (name_last  == '?' || name_last  == '1'));

    # correct leading multipart level meta information in level name
    for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
      level->name[i] = '-';

    # correct trailing multipart level meta information in level name
    for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
      level->name[i] = '-';

    # ---------- check for normal single level ----------

    if (!reading_multipart_level && !is_multipart_level)
    {
      # the current level is simply a normal single-part level, and we are
      # not reading a multi-part level yet, so return the level as it is

      break;
    }

    # ---------- check for empty level (unused multi-part) ----------

    if (!reading_multipart_level && is_multipart_level && !is_first_part)
    {
      # this is a part of a multi-part level, but not the first part
      # (and we are not already reading parts of a multi-part level);
      # in this case, use an empty level instead of the single part

      use_empty_level = TRUE;

      break;
    }

    # ---------- check for finished multi-part level ----------

    if (reading_multipart_level &&
        (!is_multipart_level ||
         !strEqual(level->name, multipart_level.name)))
    {
      # we are already reading parts of a multi-part level, but this level is
      # either not a multi-part level, or a part of a different multi-part
      # level; in both cases, the multi-part level seems to be complete

      break;
    }

    # ---------- here we have one part of a multi-part level ----------

    reading_multipart_level = TRUE;

    if (is_first_part)  # start with first part of new multi-part level
    {
      # copy level info structure from first part
      multipart_level = *level;

      # clear playfield of new multi-part level
      for (y = 0; y < MAX_LEV_FIELDY; y++)
        for (x = 0; x < MAX_LEV_FIELDX; x++)
          multipart_level.field[x][y] = EL_EMPTY;
    }

    if (name_first == '?')
      name_first = '1';
    if (name_last == '?')
      name_last = '1';

    multipart_xpos = (int)(name_first - '0');
    multipart_ypos = (int)(name_last  - '0');

#if 0
    printf("----------> part (%d/%d) of multi-part level '%s'\n",
           multipart_xpos, multipart_ypos, multipart_level.name);
#endif

    if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
        multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
    {
      Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");

      break;
    }

    multipart_level.fieldx = MAX(multipart_level.fieldx,
                                 multipart_xpos * SP_LEVEL_XSIZE);
    multipart_level.fieldy = MAX(multipart_level.fieldy,
                                 multipart_ypos * SP_LEVEL_YSIZE);

    # copy level part at the right position of multi-part level
    for (y = 0; y < SP_LEVEL_YSIZE; y++)
    {
      for (x = 0; x < SP_LEVEL_XSIZE; x++)
      {
        int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
        int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;

        multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
      }
    }
  }

  fclose(file);

  if (use_empty_level)
  {
    setLevelInfoToDefaults(level);

    level->fieldx = SP_LEVEL_XSIZE;
    level->fieldy = SP_LEVEL_YSIZE;

    for (y = 0; y < SP_LEVEL_YSIZE; y++)
      for (x = 0; x < SP_LEVEL_XSIZE; x++)
        level->field[x][y] = EL_EMPTY;

    strcpy(level->name, "-------- EMPTY --------");

    Error(ERR_WARN, "single part of multi-part level -- using empty level");
  }

  if (reading_multipart_level)
    *level = multipart_level;
}

# -------------------------------------------------------------------------
# functions for loading generic level
# -------------------------------------------------------------------------

void LoadLevelFromFileInfo(struct LevelInfo *level,
                           struct LevelFileInfo *level_file_info)
{
  # always start with reliable default values
  setLevelInfoToDefaults(level);

  switch (level_file_info->type)
  {
    case LEVEL_FILE_TYPE_RND:
      LoadLevelFromFileInfo_RND(level, level_file_info);
      break;

    case LEVEL_FILE_TYPE_EM:
      LoadLevelFromFileInfo_EM(level, level_file_info);
      level->game_engine_type = GAME_ENGINE_TYPE_EM;
      break;

    case LEVEL_FILE_TYPE_SP:
      LoadLevelFromFileInfo_SP(level, level_file_info);
      break;

    default:
      LoadLevelFromFileInfo_RND(level, level_file_info);
      break;
  }

  # if level file is invalid, restore level structure to default values
  if (level->no_valid_file)
    setLevelInfoToDefaults(level);

  if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
    level->game_engine_type = GAME_ENGINE_TYPE_RND;

  if (level_file_info->type != LEVEL_FILE_TYPE_RND)
    CopyNativeLevel_Native_to_RND(level);
}

void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
{
  static struct LevelFileInfo level_file_info;

  # always start with reliable default values
  setFileInfoToDefaults(&level_file_info);

  level_file_info.nr = 0;                       # unknown level number
  level_file_info.type = LEVEL_FILE_TYPE_RND;   # no others supported yet
  level_file_info.filename = filename;

  LoadLevelFromFileInfo(level, &level_file_info);
}

static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
{
  int i, j;

  if (leveldir_current == NULL)         # only when dumping level
    return;

  # all engine modifications also valid for levels which use latest engine
  if (level->game_version < VERSION_IDENT(3,2,0,5))
  {
    # time bonus score was given for 10 s instead of 1 s before 3.2.0-5
    level->score[SC_TIME_BONUS] /= 10;
  }

#if 0
  leveldir_current->latest_engine = TRUE;       # !!! TEST ONLY !!!
#endif

  if (leveldir_current->latest_engine)
  {
    # ---------- use latest game engine -----------------------------------

    # For all levels which are forced to use the latest game engine version
    # (normally all but user contributed, private and undefined levels), set
    # the game engine version to the actual version; this allows for actual
    # corrections in the game engine to take effect for existing, converted
    # levels (from "classic" or other existing games) to make the emulation
    # of the corresponding game more accurate, while (hopefully) not breaking
    # existing levels created from other players.

    level->game_version = GAME_VERSION_ACTUAL;

    # Set special EM style gems behaviour: EM style gems slip down from
    # normal, steel and growing wall. As this is a more fundamental change,
    # it seems better to set the default behaviour to "off" (as it is more
    # natural) and make it configurable in the level editor (as a property
    # of gem style elements). Already existing converted levels (neither
    # private nor contributed levels) are changed to the new behaviour.

    if (level->file_version < FILE_VERSION_2_0)
      level->em_slippery_gems = TRUE;

    return;
  }

  # ---------- use game engine the level was created with -----------------

  # For all levels which are not forced to use the latest game engine
  # version (normally user contributed, private and undefined levels),
  # use the version of the game engine the levels were created for.
  #
  # Since 2.0.1, the game engine version is now directly stored
  # in the level file (chunk "VERS"), so there is no need anymore
  # to set the game version from the file version (except for old,
  # pre-2.0 levels, where the game version is still taken from the
  # file format version used to store the level -- see above).

  # player was faster than enemies in 1.0.0 and before
  if (level->file_version == FILE_VERSION_1_0)
    for (i = 0; i < MAX_PLAYERS; i++)
      level->initial_player_stepsize[i] = STEPSIZE_FAST;

  # default behaviour for EM style gems was "slippery" only in 2.0.1
  if (level->game_version == VERSION_IDENT(2,0,1,0))
    level->em_slippery_gems = TRUE;

  # springs could be pushed over pits before (pre-release version) 2.2.0
  if (level->game_version < VERSION_IDENT(2,2,0,0))
    level->use_spring_bug = TRUE;

  if (level->game_version < VERSION_IDENT(3,2,0,5))
  {
    # time orb caused limited time in endless time levels before 3.2.0-5
    level->use_time_orb_bug = TRUE;

    # default behaviour for snapping was "no snap delay" before 3.2.0-5
    level->block_snap_field = FALSE;

    # extra time score was same value as time left score before 3.2.0-5
    level->extra_time_score = level->score[SC_TIME_BONUS];

#if 0
    # time bonus score was given for 10 s instead of 1 s before 3.2.0-5
    level->score[SC_TIME_BONUS] /= 10;
#endif
  }

  if (level->game_version < VERSION_IDENT(3,2,0,7))
  {
    # default behaviour for snapping was "not continuous" before 3.2.0-7
    level->continuous_snapping = FALSE;
  }

  # only few elements were able to actively move into acid before 3.1.0
  # trigger settings did not exist before 3.1.0; set to default "any"
  if (level->game_version < VERSION_IDENT(3,1,0,0))
  {
    # correct "can move into acid" settings (all zero in old levels)

    level->can_move_into_acid_bits = 0; # nothing can move into acid
    level->dont_collide_with_bits = 0; # nothing is deadly when colliding

    setMoveIntoAcidProperty(level, EL_ROBOT,     TRUE);
    setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
    setMoveIntoAcidProperty(level, EL_PENGUIN,   TRUE);
    setMoveIntoAcidProperty(level, EL_BALLOON,   TRUE);

    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
      SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);

    # correct trigger settings (stored as zero == "none" in old levels)

    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
    {
      int element = EL_CUSTOM_START + i;
      struct ElementInfo *ei = &element_info[element];

      for (j = 0; j < ei->num_change_pages; j++)
      {
        struct ElementChangeInfo *change = &ei->change_page[j];

        change->trigger_player = CH_PLAYER_ANY;
        change->trigger_page = CH_PAGE_ANY;
      }
    }
  }

  # try to detect and fix "Snake Bite" levels, which are broken with 3.2.0
  {
    int element = EL_CUSTOM_START + 255;
    struct ElementInfo *ei = &element_info[element];
    struct ElementChangeInfo *change = &ei->change_page[0];

    # This is needed to fix a problem that was caused by a bugfix in function
    # game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
    # when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
    # not replace walkable elements, but instead just placed the player on it,
    # without placing the Sokoban field under the player). Unfortunately, this
    # breaks "Snake Bite" style levels when the snake is halfway through a door
    # that just closes (the snake head is still alive and can be moved in this
    # case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
    # player (without Sokoban element) which then gets killed as designed).

    if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
         strncmp(ei->description, "pause b4 death", 14) == 0) &&
        change->target_element == EL_SOKOBAN_FIELD_PLAYER)
      change->target_element = EL_PLAYER_1;
  }
}

static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
{
  int i, j, x, y;

  # map custom element change events that have changed in newer versions
  # (these following values were accidentally changed in version 3.0.1)
  # (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4')
  if (level->game_version <= VERSION_IDENT(3,0,0,0))
  {
    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
    {
      int element = EL_CUSTOM_START + i;

      # order of checking and copying events to be mapped is important
      # (do not change the start and end value -- they are constant)
      for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
      {
        if (HAS_CHANGE_EVENT(element, j - 2))
        {
          SET_CHANGE_EVENT(element, j - 2, FALSE);
          SET_CHANGE_EVENT(element, j, TRUE);
        }
      }

      # order of checking and copying events to be mapped is important
      # (do not change the start and end value -- they are constant)
      for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
      {
        if (HAS_CHANGE_EVENT(element, j - 1))
        {
          SET_CHANGE_EVENT(element, j - 1, FALSE);
          SET_CHANGE_EVENT(element, j, TRUE);
        }
      }
    }
  }

  # initialize "can_change" field for old levels with only one change page
  if (level->game_version <= VERSION_IDENT(3,0,2,0))
  {
    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
    {
      int element = EL_CUSTOM_START + i;

      if (CAN_CHANGE(element))
        element_info[element].change->can_change = TRUE;
    }
  }

  # correct custom element values (for old levels without these options)
  if (level->game_version < VERSION_IDENT(3,1,1,0))
  {
    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
    {
      int element = EL_CUSTOM_START + i;
      struct ElementInfo *ei = &element_info[element];

      if (ei->access_direction == MV_NO_DIRECTION)
        ei->access_direction = MV_ALL_DIRECTIONS;
    }
  }

  # correct custom element values (fix invalid values for all versions)
  if (1)
  {
    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
    {
      int element = EL_CUSTOM_START + i;
      struct ElementInfo *ei = &element_info[element];

      for (j = 0; j < ei->num_change_pages; j++)
      {
        struct ElementChangeInfo *change = &ei->change_page[j];

        if (change->trigger_player == CH_PLAYER_NONE)
          change->trigger_player = CH_PLAYER_ANY;

        if (change->trigger_side == CH_SIDE_NONE)
          change->trigger_side = CH_SIDE_ANY;
      }
    }
  }

  # initialize "can_explode" field for old levels which did not store this
  # !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!!
  if (level->game_version <= VERSION_IDENT(3,1,0,0))
  {
    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
    {
      int element = EL_CUSTOM_START + i;

      if (EXPLODES_1X1_OLD(element))
        element_info[element].explosion_type = EXPLODES_1X1;

      SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
                                             EXPLODES_SMASHED(element) ||
                                             EXPLODES_IMPACT(element)));
    }
  }

  # correct previously hard-coded move delay values for maze runner style
  if (level->game_version < VERSION_IDENT(3,1,1,0))
  {
    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
    {
      int element = EL_CUSTOM_START + i;

      if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
      {
        # previously hard-coded and therefore ignored
        element_info[element].move_delay_fixed = 9;
        element_info[element].move_delay_random = 0;
      }
    }
  }

  # map elements that have changed in newer versions
  level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
                                                    level->game_version);
  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
    for (x = 0; x < 3; x++)
      for (y = 0; y < 3; y++)
        level->yamyam_content[i].e[x][y] =
          getMappedElementByVersion(level->yamyam_content[i].e[x][y],
                                    level->game_version);

  # initialize element properties for level editor etc.
  InitElementPropertiesEngine(level->game_version);
  InitElementPropertiesAfterLoading(level->game_version);
}

static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
{
  int x, y;

  # map elements that have changed in newer versions
  for (y = 0; y < level->fieldy; y++)
    for (x = 0; x < level->fieldx; x++)
      level->field[x][y] = getMappedElementByVersion(level->field[x][y],
                                                     level->game_version);

  # copy elements to runtime playfield array
  for (x = 0; x < MAX_LEV_FIELDX; x++)
    for (y = 0; y < MAX_LEV_FIELDY; y++)
      Feld[x][y] = level->field[x][y];

  # initialize level size variables for faster access
  lev_fieldx = level->fieldx;
  lev_fieldy = level->fieldy;

  # determine border element for this level
  SetBorderElement();
}

static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
{
  struct LevelFileInfo *level_file_info = &level->file_info;

  if (level_file_info->type == LEVEL_FILE_TYPE_RND)
    CopyNativeLevel_RND_to_Native(level);
}

void LoadLevelTemplate(int nr)
{
  char *filename;

  setLevelFileInfo(&level_template.file_info, nr);
  filename = level_template.file_info.filename;

  LoadLevelFromFileInfo(&level_template, &level_template.file_info);

  LoadLevel_InitVersion(&level_template, filename);
  LoadLevel_InitElements(&level_template, filename);

  ActivateLevelTemplate();
}

void LoadLevel(int nr)
{
  char *filename;

  setLevelFileInfo(&level.file_info, nr);
  filename = level.file_info.filename;

  LoadLevelFromFileInfo(&level, &level.file_info);

  if (level.use_custom_template)
    LoadLevelTemplate(-1);

  LoadLevel_InitVersion(&level, filename);
  LoadLevel_InitElements(&level, filename);
  LoadLevel_InitPlayfield(&level, filename);

  LoadLevel_InitNativeEngines(&level, filename);
}

static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
{
  int chunk_size = 0;

  chunk_size += putFileVersion(file, level->file_version);
  chunk_size += putFileVersion(file, level->game_version);

  return chunk_size;
}

static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
{
  int chunk_size = 0;

  chunk_size += putFile16BitBE(file, level->creation_date.year);
  chunk_size += putFile8Bit(file,    level->creation_date.month);
  chunk_size += putFile8Bit(file,    level->creation_date.day);

  return chunk_size;
}

#if 0
static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
{
  int i, x, y;

  putFile8Bit(file, level->fieldx);
  putFile8Bit(file, level->fieldy);

  putFile16BitBE(file, level->time);
  putFile16BitBE(file, level->gems_needed);

  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
    putFile8Bit(file, level->name[i]);

  for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
    putFile8Bit(file, level->score[i]);

  for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
                           level->yamyam_content[i].e[x][y]));
  putFile8Bit(file, level->amoeba_speed);
  putFile8Bit(file, level->time_magic_wall);
  putFile8Bit(file, level->time_wheel);
  putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
                     level->amoeba_content));
  putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
  putFile8Bit(file, (level->initial_gravity ? 1 : 0));
  putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
  putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));

  putFile8Bit(file, (level->use_custom_template ? 1 : 0));

  putFile8Bit(file, (level->block_last_field ? 1 : 0));
  putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
  putFile32BitBE(file, level->can_move_into_acid_bits);
  putFile8Bit(file, level->dont_collide_with_bits);

  putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
  putFile8Bit(file, (level->use_step_counter ? 1 : 0));

  putFile8Bit(file, (level->instant_relocation ? 1 : 0));
  putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
  putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));

  putFile8Bit(file, level->game_engine_type);

  WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
}
#endif

static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
{
  int chunk_size = 0;
  int i;

  for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
    chunk_size += putFile8Bit(file, level->name[i]);

  return chunk_size;
}

static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
{
  int chunk_size = 0;
  int i;

  for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
    chunk_size += putFile8Bit(file, level->author[i]);

  return chunk_size;
}

#if 0
static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
  int chunk_size = 0;
  int x, y;

  for (y = 0; y < level->fieldy; y++) 
    for (x = 0; x < level->fieldx; x++) 
      if (level->encoding_16bit_field)
        chunk_size += putFile16BitBE(file, level->field[x][y]);
      else
        chunk_size += putFile8Bit(file, level->field[x][y]);

  return chunk_size;
}
#endif

static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
{
  int chunk_size = 0;
  int x, y;

  for (y = 0; y < level->fieldy; y++) 
    for (x = 0; x < level->fieldx; x++) 
      chunk_size += putFile16BitBE(file, level->field[x][y]);

  return chunk_size;
}

#if 0
static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
{
  int i, x, y;

  putFile8Bit(file, EL_YAMYAM);
  putFile8Bit(file, level->num_yamyam_contents);
  putFile8Bit(file, 0);
  putFile8Bit(file, 0);

  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        if (level->encoding_16bit_field)
          putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
        else
          putFile8Bit(file, level->yamyam_content[i].e[x][y]);
}
#endif

#if 0
static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
{
  int i, x, y;
  int num_contents, content_xsize, content_ysize;
  int content_array[MAX_ELEMENT_CONTENTS][3][3];

  if (element == EL_YAMYAM)
  {
    num_contents = level->num_yamyam_contents;
    content_xsize = 3;
    content_ysize = 3;

    for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
      for (y = 0; y < 3; y++)
        for (x = 0; x < 3; x++)
          content_array[i][x][y] = level->yamyam_content[i].e[x][y];
  }
  else if (element == EL_BD_AMOEBA)
  {
    num_contents = 1;
    content_xsize = 1;
    content_ysize = 1;

    for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
      for (y = 0; y < 3; y++)
        for (x = 0; x < 3; x++)
          content_array[i][x][y] = EL_EMPTY;
    content_array[0][0][0] = level->amoeba_content;
  }
  else
  {
    # chunk header already written -- write empty chunk data
    WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);

    Error(ERR_WARN, "cannot save content for element '%d'", element);
    return;
  }

  putFile16BitBE(file, element);
  putFile8Bit(file, num_contents);
  putFile8Bit(file, content_xsize);
  putFile8Bit(file, content_ysize);

  WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);

  for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        putFile16BitBE(file, content_array[i][x][y]);
}
#endif

#if 0
static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
{
  int envelope_nr = element - EL_ENVELOPE_1;
  int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
  int chunk_size = 0;
  int i;

  chunk_size += putFile16BitBE(file, element);
  chunk_size += putFile16BitBE(file, envelope_len);
  chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
  chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);

  WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
  chunk_size += LEVEL_CHUNK_CNT3_UNUSED;

  for (i = 0; i < envelope_len; i++)
    chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);

  return chunk_size;
}
#endif

#if 0
static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
                           int num_changed_custom_elements)
{
  int i, check = 0;

  putFile16BitBE(file, num_changed_custom_elements);

  for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
  {
    int element = EL_CUSTOM_START + i;

    struct ElementInfo *ei = &element_info[element];

    if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
    {
      if (check < num_changed_custom_elements)
      {
        putFile16BitBE(file, element);
        putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
      }

      check++;
    }
  }

  if (check != num_changed_custom_elements)     # should not happen
    Error(ERR_WARN, "inconsistent number of custom element properties");
}
#endif

#if 0
static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
                           int num_changed_custom_elements)
{
  int i, check = 0;

  putFile16BitBE(file, num_changed_custom_elements);

  for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
  {
    int element = EL_CUSTOM_START + i;

    if (element_info[element].change->target_element != EL_EMPTY_SPACE)
    {
      if (check < num_changed_custom_elements)
      {
        putFile16BitBE(file, element);
        putFile16BitBE(file, element_info[element].change->target_element);
      }

      check++;
    }
  }

  if (check != num_changed_custom_elements)     # should not happen
    Error(ERR_WARN, "inconsistent number of custom target elements");
}
#endif

#if 0
static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
                           int num_changed_custom_elements)
{
  int i, j, x, y, check = 0;

  putFile16BitBE(file, num_changed_custom_elements);

  for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
  {
    int element = EL_CUSTOM_START + i;
    struct ElementInfo *ei = &element_info[element];

    if (ei->modified_settings)
    {
      if (check < num_changed_custom_elements)
      {
        putFile16BitBE(file, element);

        for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
          putFile8Bit(file, ei->description[j]);

        putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);

        # some free bytes for future properties and padding
        WriteUnusedBytesToFile(file, 7);

        putFile8Bit(file, ei->use_gfx_element);
        putFile16BitBE(file, ei->gfx_element);

        putFile8Bit(file, ei->collect_score_initial);
        putFile8Bit(file, ei->collect_count_initial);

        putFile16BitBE(file, ei->push_delay_fixed);
        putFile16BitBE(file, ei->push_delay_random);
        putFile16BitBE(file, ei->move_delay_fixed);
        putFile16BitBE(file, ei->move_delay_random);

        putFile16BitBE(file, ei->move_pattern);
        putFile8Bit(file, ei->move_direction_initial);
        putFile8Bit(file, ei->move_stepsize);

        for (y = 0; y < 3; y++)
          for (x = 0; x < 3; x++)
            putFile16BitBE(file, ei->content.e[x][y]);

        putFile32BitBE(file, ei->change->events);

        putFile16BitBE(file, ei->change->target_element);

        putFile16BitBE(file, ei->change->delay_fixed);
        putFile16BitBE(file, ei->change->delay_random);
        putFile16BitBE(file, ei->change->delay_frames);

        putFile16BitBE(file, ei->change->trigger_element);

        putFile8Bit(file, ei->change->explode);
        putFile8Bit(file, ei->change->use_target_content);
        putFile8Bit(file, ei->change->only_if_complete);
        putFile8Bit(file, ei->change->use_random_replace);

        putFile8Bit(file, ei->change->random_percentage);
        putFile8Bit(file, ei->change->replace_when);

        for (y = 0; y < 3; y++)
          for (x = 0; x < 3; x++)
            putFile16BitBE(file, ei->change->content.e[x][y]);

        putFile8Bit(file, ei->slippery_type);

        # some free bytes for future properties and padding
        WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
      }

      check++;
    }
  }

  if (check != num_changed_custom_elements)     # should not happen
    Error(ERR_WARN, "inconsistent number of custom element properties");
}
#endif

#if 0
static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
{
  struct ElementInfo *ei = &element_info[element];
  int i, j, x, y;

  # ---------- custom element base property values (96 bytes) -------------

  putFile16BitBE(file, element);

  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
    putFile8Bit(file, ei->description[i]);

  putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);

  WriteUnusedBytesToFile(file, 4);      # reserved for more base properties

  putFile8Bit(file, ei->num_change_pages);

  putFile16BitBE(file, ei->ce_value_fixed_initial);
  putFile16BitBE(file, ei->ce_value_random_initial);
  putFile8Bit(file, ei->use_last_ce_value);

  putFile8Bit(file, ei->use_gfx_element);
  putFile16BitBE(file, ei->gfx_element);

  putFile8Bit(file, ei->collect_score_initial);
  putFile8Bit(file, ei->collect_count_initial);

  putFile8Bit(file, ei->drop_delay_fixed);
  putFile8Bit(file, ei->push_delay_fixed);
  putFile8Bit(file, ei->drop_delay_random);
  putFile8Bit(file, ei->push_delay_random);
  putFile16BitBE(file, ei->move_delay_fixed);
  putFile16BitBE(file, ei->move_delay_random);

  # bits 0 - 15 of "move_pattern" ...
  putFile16BitBE(file, ei->move_pattern & 0xffff);
  putFile8Bit(file, ei->move_direction_initial);
  putFile8Bit(file, ei->move_stepsize);

  putFile8Bit(file, ei->slippery_type);

  for (y = 0; y < 3; y++)
    for (x = 0; x < 3; x++)
      putFile16BitBE(file, ei->content.e[x][y]);

  putFile16BitBE(file, ei->move_enter_element);
  putFile16BitBE(file, ei->move_leave_element);
  putFile8Bit(file, ei->move_leave_type);

  # ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible)
  putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);

  putFile8Bit(file, ei->access_direction);

  putFile8Bit(file, ei->explosion_delay);
  putFile8Bit(file, ei->ignition_delay);
  putFile8Bit(file, ei->explosion_type);

  # some free bytes for future custom property values and padding
  WriteUnusedBytesToFile(file, 1);

  # ---------- change page property values (48 bytes) ---------------------

  for (i = 0; i < ei->num_change_pages; i++)
  {
    struct ElementChangeInfo *change = &ei->change_page[i];
    unsigned int event_bits;

    # bits 0 - 31 of "has_event[]" ...
    event_bits = 0;
    for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
      if (change->has_event[j])
        event_bits |= (1 << j);
    putFile32BitBE(file, event_bits);

    putFile16BitBE(file, change->target_element);

    putFile16BitBE(file, change->delay_fixed);
    putFile16BitBE(file, change->delay_random);
    putFile16BitBE(file, change->delay_frames);

    putFile16BitBE(file, change->trigger_element);

    putFile8Bit(file, change->explode);
    putFile8Bit(file, change->use_target_content);
    putFile8Bit(file, change->only_if_complete);
    putFile8Bit(file, change->use_random_replace);

    putFile8Bit(file, change->random_percentage);
    putFile8Bit(file, change->replace_when);

    for (y = 0; y < 3; y++)
      for (x = 0; x < 3; x++)
        putFile16BitBE(file, change->target_content.e[x][y]);

    putFile8Bit(file, change->can_change);

    putFile8Bit(file, change->trigger_side);

    putFile8Bit(file, change->trigger_player);
    putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
                       log_2(change->trigger_page)));

    putFile8Bit(file, change->has_action);
    putFile8Bit(file, change->action_type);
    putFile8Bit(file, change->action_mode);
    putFile16BitBE(file, change->action_arg);

    # ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible)
    event_bits = 0;
    for (j = 32; j < NUM_CHANGE_EVENTS; j++)
      if (change->has_event[j])
        event_bits |= (1 << (j - 32));
    putFile8Bit(file, event_bits);
  }
}
#endif

#if 0
static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
{
  struct ElementInfo *ei = &element_info[element];
  struct ElementGroupInfo *group = ei->group;
  int i;

  putFile16BitBE(file, element);

  for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
    putFile8Bit(file, ei->description[i]);

  putFile8Bit(file, group->num_elements);

  putFile8Bit(file, ei->use_gfx_element);
  putFile16BitBE(file, ei->gfx_element);

  putFile8Bit(file, group->choice_mode);

  # some free bytes for future values and padding
  WriteUnusedBytesToFile(file, 3);

  for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
    putFile16BitBE(file, group->element[i]);
}
#endif

static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
                                boolean write_element)
{
  int save_type = entry->save_type;
  int data_type = entry->data_type;
  int conf_type = entry->conf_type;
  int byte_mask = conf_type & CONF_MASK_BYTES;
  int element = entry->element;
  int default_value = entry->default_value;
  int num_bytes = 0;
  boolean modified = FALSE;

  if (byte_mask != CONF_MASK_MULTI_BYTES)
  {
    void *value_ptr = entry->value;
    int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
                 *(int *)value_ptr);

    # check if any settings have been modified before saving them
    if (value != default_value)
      modified = TRUE;

    # do not save if explicitly told or if unmodified default settings
    if ((save_type == SAVE_CONF_NEVER) ||
        (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
      return 0;

    if (write_element)
      num_bytes += putFile16BitBE(file, element);

    num_bytes += putFile8Bit(file, conf_type);
    num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit   (file, value) :
                  byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
                  byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
                  0);
  }
  else if (data_type == TYPE_STRING)
  {
    char *default_string = entry->default_string;
    char *string = (char *)(entry->value);
    int string_length = strlen(string);
    int i;

    # check if any settings have been modified before saving them
    if (!strEqual(string, default_string))
      modified = TRUE;

    # do not save if explicitly told or if unmodified default settings
    if ((save_type == SAVE_CONF_NEVER) ||
        (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
      return 0;

    if (write_element)
      num_bytes += putFile16BitBE(file, element);

    num_bytes += putFile8Bit(file, conf_type);
    num_bytes += putFile16BitBE(file, string_length);

    for (i = 0; i < string_length; i++)
      num_bytes += putFile8Bit(file, string[i]);
  }
  else if (data_type == TYPE_ELEMENT_LIST)
  {
    int *element_array = (int *)(entry->value);
    int num_elements = *(int *)(entry->num_entities);
    int i;

    # check if any settings have been modified before saving them
    for (i = 0; i < num_elements; i++)
      if (element_array[i] != default_value)
        modified = TRUE;

    # do not save if explicitly told or if unmodified default settings
    if ((save_type == SAVE_CONF_NEVER) ||
        (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
      return 0;

    if (write_element)
      num_bytes += putFile16BitBE(file, element);

    num_bytes += putFile8Bit(file, conf_type);
    num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);

    for (i = 0; i < num_elements; i++)
      num_bytes += putFile16BitBE(file, element_array[i]);
  }
  else if (data_type == TYPE_CONTENT_LIST)
  {
    struct Content *content = (struct Content *)(entry->value);
    int num_contents = *(int *)(entry->num_entities);
    int i, x, y;

    # check if any settings have been modified before saving them
    for (i = 0; i < num_contents; i++)
      for (y = 0; y < 3; y++)
        for (x = 0; x < 3; x++)
          if (content[i].e[x][y] != default_value)
            modified = TRUE;

    # do not save if explicitly told or if unmodified default settings
    if ((save_type == SAVE_CONF_NEVER) ||
        (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
      return 0;

    if (write_element)
      num_bytes += putFile16BitBE(file, element);

    num_bytes += putFile8Bit(file, conf_type);
    num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);

    for (i = 0; i < num_contents; i++)
      for (y = 0; y < 3; y++)
        for (x = 0; x < 3; x++)
          num_bytes += putFile16BitBE(file, content[i].e[x][y]);
  }

  return num_bytes;
}

static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
{
  int chunk_size = 0;
  int i;

  li = *level;          # copy level data into temporary buffer

  for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);

  return chunk_size;
}

static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
{
  int chunk_size = 0;
  int i;

  li = *level;          # copy level data into temporary buffer

  for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);

  return chunk_size;
}

static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
{
  int envelope_nr = element - EL_ENVELOPE_1;
  int chunk_size = 0;
  int i;

  chunk_size += putFile16BitBE(file, element);

  # copy envelope data into temporary buffer
  xx_envelope = level->envelope[envelope_nr];

  for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);

  return chunk_size;
}

static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
{
  struct ElementInfo *ei = &element_info[element];
  int chunk_size = 0;
  int i, j;

  chunk_size += putFile16BitBE(file, element);

  xx_ei = *ei;          # copy element data into temporary buffer

  # set default description string for this specific element
  strcpy(xx_default_description, getDefaultElementDescription(ei));

  # set (fixed) number of content areas (may have been overwritten earlier)
  xx_num_contents = 1;

  for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);

  for (i = 0; i < ei->num_change_pages; i++)
  {
    struct ElementChangeInfo *change = &ei->change_page[i];

    xx_current_change_page = i;

    xx_change = *change;        # copy change data into temporary buffer

    resetEventBits();
    setEventBitsFromEventFlags(change);

    for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
      chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
                                         FALSE);
  }

  return chunk_size;
}

static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
{
  struct ElementInfo *ei = &element_info[element];
  struct ElementGroupInfo *group = ei->group;
  int chunk_size = 0;
  int i;

  chunk_size += putFile16BitBE(file, element);

  xx_ei = *ei;          # copy element data into temporary buffer
  xx_group = *group;    # copy group data into temporary buffer

  # set default description string for this specific element
  strcpy(xx_default_description, getDefaultElementDescription(ei));

  for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
    chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);

  return chunk_size;
}

static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
{
  int chunk_size;
  int i;
  FILE *file;

  if (!(file = fopen(filename, MODE_WRITE)))
  {
    Error(ERR_WARN, "cannot save level file '%s'", filename);
    return;
  }

  level->file_version = FILE_VERSION_ACTUAL;
  level->game_version = GAME_VERSION_ACTUAL;

  level->creation_date = getCurrentDate();

  putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
  putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);

  chunk_size = SaveLevel_VERS(NULL, level);
  putFileChunkBE(file, "VERS", chunk_size);
  SaveLevel_VERS(file, level);

  chunk_size = SaveLevel_DATE(NULL, level);
  putFileChunkBE(file, "DATE", chunk_size);
  SaveLevel_DATE(file, level);

  chunk_size = SaveLevel_NAME(NULL, level);
  putFileChunkBE(file, "NAME", chunk_size);
  SaveLevel_NAME(file, level);

  chunk_size = SaveLevel_AUTH(NULL, level);
  putFileChunkBE(file, "AUTH", chunk_size);
  SaveLevel_AUTH(file, level);

  chunk_size = SaveLevel_INFO(NULL, level);
  putFileChunkBE(file, "INFO", chunk_size);
  SaveLevel_INFO(file, level);

  chunk_size = SaveLevel_BODY(NULL, level);
  putFileChunkBE(file, "BODY", chunk_size);
  SaveLevel_BODY(file, level);

  chunk_size = SaveLevel_ELEM(NULL, level);
  if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED)          # save if changed
  {
    putFileChunkBE(file, "ELEM", chunk_size);
    SaveLevel_ELEM(file, level);
  }

  for (i = 0; i < NUM_ENVELOPES; i++)
  {
    int element = EL_ENVELOPE_1 + i;

    chunk_size = SaveLevel_NOTE(NULL, level, element);
    if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED)        # save if changed
    {
      putFileChunkBE(file, "NOTE", chunk_size);
      SaveLevel_NOTE(file, level, element);
    }
  }

  # if not using template level, check for non-default custom/group elements
  if (!level->use_custom_template)
  {
    for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
    {
      int element = EL_CUSTOM_START + i;

      chunk_size = SaveLevel_CUSX(NULL, level, element);
      if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED)      # save if changed
      {
        putFileChunkBE(file, "CUSX", chunk_size);
        SaveLevel_CUSX(file, level, element);
      }
    }

    for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
    {
      int element = EL_GROUP_START + i;

      chunk_size = SaveLevel_GRPX(NULL, level, element);
      if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED)      # save if changed
      {
        putFileChunkBE(file, "GRPX", chunk_size);
        SaveLevel_GRPX(file, level, element);
      }
    }
  }

  fclose(file);

  SetFilePermissions(filename, PERMS_PRIVATE);
}

void SaveLevel(int nr)
{
  char *filename = getDefaultLevelFilename(nr);

  SaveLevelFromFilename(&level, filename);
}

void SaveLevelTemplate()
{
  char *filename = getDefaultLevelFilename(-1);

  SaveLevelFromFilename(&level, filename);
}

void DumpLevel(struct LevelInfo *level)
{
  if (level->no_valid_file)
  {
    Error(ERR_WARN, "cannot dump -- no valid level file found");

    return;
  }

  printf_line("-", 79);
  printf("Level xxx (file version %08d, game version %08d)\n",
         level->file_version, level->game_version);
  printf_line("-", 79);

  printf("Level author: '%s'\n", level->author);
  printf("Level title:  '%s'\n", level->name);
  printf("\n");
  printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
  printf("\n");
  printf("Level time:  %d seconds\n", level->time);
  printf("Gems needed: %d\n", level->gems_needed);
  printf("\n");
  printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
  printf("Time for wheel:      %d seconds\n", level->time_wheel);
  printf("Time for light:      %d seconds\n", level->time_light);
  printf("Time for timegate:   %d seconds\n", level->time_timegate);
  printf("\n");
  printf("Amoeba speed: %d\n", level->amoeba_speed);
  printf("\n");

  printf("EM style slippery gems:      %s\n", (level->em_slippery_gems ? "yes" : "no"));
  printf("Player blocks last field:    %s\n", (level->block_last_field ? "yes" : "no"));
  printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
  printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
  printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));

  printf_line("-", 79);
}



