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# =============================================================================
# Rocks'n'Diamonds Makefile
# -----------------------------------------------------------------------------
# (c) 1995-2007 Holger Schemel <info@artsoft.org>
# =============================================================================
# -----------------------------------------------------------------------------
# configuration
# -----------------------------------------------------------------------------
# command name of your favorite ANSI C compiler
# (this must be set to "cc" for some systems)
CC = gcc
# command name of GNU make on your system
# (this must be set to "gmake" for some systems)
MAKE = make
# path to X11 on your system
X11_PATH = /usr/X11R6
# directory for read-only game data (like graphics, sounds, levels)
# default is '.' to be able to run program without installation
# RO_GAME_DIR = /usr/games
# directory for writable game data (like highscore files)
# default is '.' to be able to run program without installation
# RW_GAME_DIR = /var/games
# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
# choose if more than one global score file entry for one player is allowed
# (default: MANY_PER_NAME)
# uncomment to install game in multi-user environment
# SCORE_ENTRIES = ONE_PER_NAME
# uncomment to install game in single-user environment (default)
# SCORE_ENTRIES = MANY_PER_NAME
# paths for cross-compiling (only needed for non-native MS-DOS and Win32 build)
CROSS_PATH_MSDOS = /usr/local/cross-msdos/i386-msdosdjgpp
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
# compile special edition of R'n'D instead of the normal (classic) version
# SPECIAL_EDITION = rnd_jue
# -----------------------------------------------------------------------------
# there should be no need to change anything below
# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
SRC_DIR = src
MAKE_CMD = $(MAKE) -C $(SRC_DIR)
# DEFAULT_TARGET = x11
DEFAULT_TARGET = sdl
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
all:
@$(MAKE_CMD) TARGET=$(DEFAULT_TARGET)
x11:
@$(MAKE_CMD) TARGET=x11
sdl:
@$(MAKE_CMD) TARGET=sdl
solaris:
@$(MAKE_CMD) PLATFORM=solaris TARGET=x11
solaris-sdl:
@$(MAKE_CMD) PLATFORM=solaris TARGET=sdl
mac:
@$(MAKE_CMD) PLATFORM=macosx
mac-static:
@$(MAKE_CMD) PLATFORM=macosx TARGET=sdl-static
msdos:
@$(MAKE_CMD) PLATFORM=msdos
os2:
@$(MAKE_CMD) PLATFORM=os2
cross-msdos:
@PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos
cross-win32:
@PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
clean:
@$(MAKE_CMD) clean
# -----------------------------------------------------------------------------
# development, test, distribution build and packaging targets
# -----------------------------------------------------------------------------
auto-conf:
@$(MAKE_CMD) auto-conf
run: all
@$(MAKE_CMD) run
gdb: all
@$(MAKE_CMD) gdb
valgrind: all
@$(MAKE_CMD) valgrind
enginetest: all
./Scripts/make_enginetest.sh
enginetestcustom: all
./Scripts/make_enginetest.sh custom
enginetestfast: all
./Scripts/make_enginetest.sh fast
enginetestnew: all
./Scripts/make_enginetest.sh new
leveltest: all
./Scripts/make_enginetest.sh leveltest
levelsketch_images: all
./Scripts/make_levelsketch_images.sh
backup:
./Scripts/make_backup.sh src 1
backup2:
./Scripts/make_backup.sh src 2
backup3:
./Scripts/make_backup.sh src 3
backup_lev:
./Scripts/make_backup.sh lev
backup_gfx:
./Scripts/make_backup.sh gfx
# prerelease:
# ./Scripts/make_prerelease.sh
dist-clean:
@$(MAKE_CMD) dist-clean
dist-build-unix:
@BUILD_DIST=TRUE $(MAKE) x11
dist-build-msdos:
@BUILD_DIST=TRUE $(MAKE) cross-msdos
dist-build-win32:
@BUILD_DIST=TRUE $(MAKE) cross-win32
dist-build-macosx:
# (this is done by "dist-package-macosx" target)
dist-package-unix:
./Scripts/make_dist.sh unix .
dist-package-msdos:
./Scripts/make_dist.sh dos .
dist-package-win32:
./Scripts/make_dist.sh win .
dist-package-macosx:
./Scripts/make_dist.sh mac . $(MAKE)
dist-upload-unix:
./Scripts/make_dist.sh unix . upload
dist-upload-msdos:
./Scripts/make_dist.sh dos . upload
dist-upload-win32:
./Scripts/make_dist.sh win . upload
dist-upload-macosx:
./Scripts/make_dist.sh mac . upload
dist-build-all:
$(MAKE) clean
$(MAKE) dist-build-unix ; $(MAKE) dist-clean
$(MAKE) dist-build-win32 ; $(MAKE) dist-clean
# $(MAKE) dist-build-msdos ; $(MAKE) dist-clean
dist-package-all:
$(MAKE) dist-package-unix
$(MAKE) dist-package-win32
$(MAKE) dist-package-macosx
# $(MAKE) dist-package-msdos
dist-upload-all:
$(MAKE) dist-upload-unix
$(MAKE) dist-upload-win32
$(MAKE) dist-upload-macosx
# $(MAKE) dist-upload-msdos
dist-all: dist-build-all dist-package-all
upload-all: dist-upload-all
tags:
$(MAKE_CMD) tags
depend dep:
$(MAKE_CMD) depend
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